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π–˜π–†π–‘π–™π–‡π–šπ–—π–“π–™ π–’π–”π–‰π–˜. ([personal profile] saltburntmods) wrote in [community profile] draino2025-08-02 12:30 pm
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π“π‡π„π˜ πŠπ„π„π π†π„π“π“πˆππ† π‹πŽπ’π“ 𝐈𝐍 𝐓𝐇𝐄 πŒπ€π™π„ β–£ AUGUST TDM





AUGUST 2025 TDM: BALANCE


Welcome to SALTBURNT, a panfandom smut/thriller game based off the film Saltburn, where characters are encouraged to indulge their deepest desires. The money never runs out and the liquor never stops pouring, so you may as well indulge from the bounty. Of course, things are rarely what they seem, and the manor itself seems to have a consciousness of its own. Throw parties, trash the house, engage in youthful merriment, but remember β€” dangers come out at night, and no one, no matter how rich you are, is safe from demons lurking in the shadows.

Threads can be considered game canon, provided the players agree. Players can also start fresh upon acceptance into the game. In game characters can post to the TDM directly, using Β« NEW CHARACTER/IN GAMEΒ» in the header. There will be a spot below for new characters to link their toplevels for easy access. Alternatively, prompts on the Test Drive can be used for in game logs.







GOODBYE TO SALTBURNT


CONTENT WARNINGS: house fire.

The day starts much like any other β€”Β at least in the first few moments of consciousness, chased to morning light by the pounding of a hangover, the sweaty night terrors soaking your sheets, or the scent of breakfast on the rise through the house. Well, it seems someone must've burnt the bacon, now that your nose wakes you up, which is highly unusual for the skilled chefs here at Saltburnt. Flutter your eyes open and see a pillowy cloud of smoke filtering under your door, something that manages to finally alert you to the danger you're in. Out in the hallway, flames lick up the walls, smoke and ash burning your eyes. The next move is obvious: grab whatever you can carry and get out, as quick as you can. It seems that place you've called home for a day or a year is going up in flames.

Outside, flames engulf one wing of the huge manor, invaluable trinkets laid out on the lawn from the help, usually invisible, running in and out to grab what they can spare from the flames. Of course, people offer their helpful services β€” tending to burns and smoke inhalation, trying to put out the fire from whatever means they have, be it buckets of water stolen from the lake, or magical prowess from the population of guests. Regardless, the fire rages, and only manages to cease when about half of the house has been burnt down to structurally questionable bones, ashy remains, and the occasional falling cinder of burnt wood.

Before the mess, the Balfours stand in a range of different emotions β€”Β irritation from Bunny, paranoia from Rosie. The only one who manages to attempt to find a silver lining is Portia, whose plastic smile twitches around her watery eyes, hand cinched in an iron grip around Jonty's. There's a pleading look in her eyes for all of a moment before the patriarch of the family springs (more, dustily sways) into action, calling forth, "Giles!"

The man in question appears, soot-coated and harrowed, yet still immaculately well put together, bowing slightly at the waist. "Sir?"

"The β€”" he starts, somewhat unsure of himself, before solidifying his resolve. "The camping gear. In the shed."

A firm nod, manners impeccable. "At once, sir."



LIVING OFF THE LAND

CONTENT WARNINGS: nsfw themes.

By mid-morning, you'll find Portia Balfour has taken … liberties with the lawn decor. Aside from a brief intermission spent sobbing at the manor's scorched stonework, the lady of the manor does what she does best (in Portia's very modest opinion): she beautifies. Gone is the sad, sad state of all that empty sprawling green; what stands in its place is an encampment of tents stretching from the gardens to the forest boundary. And not your mother's backyard camping equipment, either β€” that would be so terribly basic and blase, darling. They're much more exciting than that. Fresh out of the imagination of someone who clearly consolidated ideas from flipping through a Martha Stewart Magazine and browsing Coachella's website, the bell tents (100% cotton, Portia is too happy to share with you) come in a lovely selection of colors. Beige, buff, biscuit, oatmeal, fawn. And Portia's personal favorites: the chartreuse, and a shade that closely resembles bile.

At your look of confusion, or distress, or perhaps distinct horror, Portia announces, with a stiff smile to rival a fresh dosage of Botox: "It's fine. It's fine! I wanted an excuse to finally redecorate, anyway. We'll justβ€” we'll make a retreat out of it, my lovelies."

Well, where else are you going to go? Outside of each tent, Giles and his fellow staff have taken the time to generously assign you and your former suitemate to a shared tent, your names scribbled together in obnoxiously joyful cursive on a bright chalkboard. Just in case your amateur eyes can't distinguish between beige and oatmeal. Of course, mistakes are made. You can't possibly expect the housestaff to remember all of your names, or who you've shared space with before the "Little Setback", as Portia has taken to calling it. Some of you might find yourselves paired up with the wrong partner in the mix-up and reshuffling of housing arrangements, while others β€” without suitemates, or freshly arrived β€” find themselves shoved together by Giles' subpar matchmaking skills.

Whoever the two of you happen to be, you'll find that β€” while the interior is positively spacious β€” some concessions had to be made. Namely: there is, in fact, only one bed. Or, in your case, only one sleeping bag. Designed to lovingly cradle two bodies in disturbingly close proximity, your organic, artisan cashmere sleeping bag comes with only a narrowed zipper for entry and one built-in memory foam pillow, so you can meditate by listening to your partner's breathing at all times. Portia's private DJ turned ex-fling turned self-proclaimed intimacy coach, Ezio, insists it helps you and your partner connect to the same emotional frequency for maximum bonding. Whatever that means.

Luckily, not all of your belongings were unsalvageable. Giles has painstakingly begun the process of transferring supplies into your tent, from changes of clothes to personal effects to underwear you're 70% sure belong to another resident. Among them, you'll find both a camp counselor uniform that looks like it was pulled off the rack from an adult novelty shop, and a pair of athletic short-shorts and white tank tops for your scheduled summertime activities.

The generosity doesn't end there β€” with Ezio's advice, Portia has arranged a gift bag for each tent, meant to strengthen ties amongst the House's residents. What better time to connect than in the wake of such a tragedy? Inside, guests will find: a guided erotic meditation track, mood-boosting meditative candles in scents such as Nag Champa and Afternoon Scrapbooking, a set of silk ribbons with slogans reading Surrender and Trust, heated massage oils marked for tension release, an ergonomically-shaped crystal pleasure wand sculpted from Rose Quartz meant for "grounding and release", silicone bands for your, ahem, instrument to help harness your "root chakra", and a guided positions manual for Kama Sutra with Portia's favorites meticulously circled. Happy healing!

No summer camp trip would be complete without activities. Ezio, allergic to wearing anything that isn't a breathable speedo, leads a series of trust-building exercises. A blindfolded obstacle course, set up with chairs hauled down from the attic as well as pool noodles and cardboard boxes, requires one partner to lead the other successfully to the end. Ezio's twist? You can only direct your partner through sincere, heartfelt compliments in the vein of, "you look so pretty when you're confused." If you lose patience and swear, you're forced to mandatorily hug each other β€” medically effective to reduce your blood pressure! For the detail-oriented, there's the Human Scavenger Hunt. Sitting in meditative circles, you're given a list of clues to find on your partner's body, ranging from locating the part of their skin that's softest to finding their ticklish points. That birthmark on your buttcheek will come to light. For the more athletically inclined, there's the honeyspoon race β€” with your mouth as the spoon. It's your job to transfer as much honey as you can into your partner's mouth without spilling. Or perhaps you'd prefer less mouth-to-mouth contact in the piggyback race, or a vanilla and traditional game of Tug of War, or even Bunny Balfour's strange rendition of Jason at Camp Crystal Lake. Those of you who can't outrun the killer get helped to a nice dousing of red food coloring you can cleanse off in the communal showers positioned at the treeline, with nothing blocking the rest of the camp's view of your natural assets.

Mealtimes are rigidly run as scheduled by Giles' demand, though the Balfours' menu is rather limited to simpler cuisine this month. Toad in a Hole, Angels on Horseback, Bubbles and Squeak, and what looks to be a charming attempt at S'mores served on digestive biscuits β€” all dutifully charred over a campfire and served with a variety of fine vintages spared from the worst of the flames. And if you come underdressed for the occasion? "We dress for dinner," Portia remarks from her place at the head of a honey-oaked picnic bench, overlage sunglasses shielding her eyes. You get the impression she's looking down her nose at your choice of wardrobe, anyway. "Black tie. No exceptions."

Eat up, gather your energy; you'll need it for what comes next.






TEAMWORK MAKES THE DREAM WORK


CONTENT WARNINGS: emeto, slight body horror, potential character death, fuck or die.

While you were all asleep in your spacious tents and unspacious sleeping bags, the maze has shifted form, spreading its sections along the entire grounds of the house. You wake from what should be the end of your glamping spree already lost in a part of the sprawling labyrinth, maybe with your tent-mate, or the person you spent the night with, or someone completely new. You’re only sure of one thing β€” it seems like you’ve suddenly developed a pesky case of allergies. It starts with an uncomfortable pins and needles sensation that crawls over your entire body as you start to move. Sweat dampens your clothes despite the towering blossoms offering a rather pleasant shade from the sun, and soon your teeth are chattering with chills. So maybe you’ve caught a summer cold, or some of you might be spreading mono from having a pair of too-loose lips. In any case, it’s probably nothing you haven’t dealt with before, and it won’t stop you from finding your way out of the maze.

The natural thought would be to utilize your own skillset to escape, but you quickly realize that using any magical abilities yields no results upon the thick foliage β€” or at least you think there’s no effect. If you try to use fire to burn down a part of the maze, not only does it not work for you, but now, in a part of the maze opposite to you, there are burning flames that other house guests will have to get past. Being big and bad, in this case, means you’re probably just an asshole now. As you stumble through the maze, you encounter more and more magical obstacles that you might begin to recognize as coming from your own friends. Looks like everyone’s desperate to get out, and you’re only making things worse. (If your character tries to use their magic, please submit it here, so others can play with it!)

Speaking of worse, those allergies are swiftly advancing into a full blown infection from β€” you guessed it β€” the foliage of the maze itself. The constant reproducing and shifting is caused by THE BOGWOOD BLIGHT, evident by the dark lesions spotting the plant stems, and white, fuzzy spores clinging to the undersides of the leaves. Your symptoms progress into searing pain as flowers, branches, and thorns begin to grow inside of you, your vomit coming up bloody and thick with masses of dead leaves. Young vines and tiny flowers seem to spool out from your own hair, curling around your throat if you don’t keep up with tearing them out. Hallucinations plague your mind, sharp desire both violent and sexual permeating your senses and threatening to push all other reasonable thoughts out.

It would be easy to succumb to this sickness, to let your base instincts fight or fuck one another until you’re all hopelessly lost and doomed to a certain death in the labyrinth. But there is a way out, for those who can hold on to their sanity and bear through the pain: participate in the trials, and earn your freedom.

These trials? Nothing like the fun and games of a night camping beneath the stars. The verdant landscape of the neatly trimmed maze has become flush with deadly obstacles, and it’s up to you to get past them all. Naturally, your first instinct is to grab your trusty iPhone and reach out to your closest and most trusted companions β€” but everything you send reaches the recipient in a way that utterly twists your intentions. A simple are you okay? turns into I’m glad to finally be rid of you. Trying to reunite with a loved one throws you for another loop when you finally do find them β€” three loops, in fact, because you encounter three identical copies of your love, all trying to convince you they’re the real one. In order to reveal the truth and continue your journey along the maze, drive a thorn into one of their hearts. Hope you know your lovers well. Maybe a little physical touch will help?

The maze might break into a small clearing for you, a wide open space with checkerboarded grass filling from one edge of the field to the other β€” two different tones of the same haunted green pervasive through the labyrinth. Certain spaces are occupied by expertly crafted hedges to resemble all the familiar pieces to a chess board, while the Kings are left empty, awaiting you and an opponent. Take your positions, or wait for a stranger to stumble upon you, if you were unlucky enough to face the maze by yourself, and play the game according to all ordinary rules of chess. Following a checkmate, you have the option of how you’ll claim dominion over the opposite side, or how they’ll claim it over you β€” a slap or a kiss will suffice, to earn your win. Strangely, physical touch seems to relieve the worst of your allergies. These things do have a way of escalating, don’t they? Best to keep your wits about you.

For those of you prone to clumsiness, you’re probably doomed already, but the viper pits are an easy trap for even the most seasoned of the bunch. Take one step, and the ground gives way beneath your feet, plunging you into a dark, flinty hole in the earth. The injuries you might have sustained on the way down are the least of your worries. Inside the pervasive darkness of the pit, it’s time to face your vipers β€” that is, your worst fears seem to press in on you, terror blooming in your very bones until your own nauseating dread is all you can feel. Maybe it's actual vipers, or rough waters pulling you down, or a thousand razors cutting your skin β€”Β the mystery of the dark is that anything can be inside it, waiting. Maybe you’ll be lucky enough to have a friend risk it all to help you out, but you can always just save yourself, clawing to the top while your greatest fears weigh you down.

If you manage to avoid the pits, they’re not the only deadly thing on the ground. Step close enough to smell the honeysuckle and you’ll feel a sharp clamp around your ankle. Vines, slithering out from the foliage, wrap themselves around your body in near shibari style β€” and these vines like to fondle and grope, ramping up the sexual side of your infection symptoms. The only way to get free? Turn to someone else struggling in the vine trap and get frisky β€” or let the vines turn from pleasure to true pain as they slowly squeeze the life out of you. Orgasm or die. It's a pretty easy choice, isn't it?

Just when you think it’s the dehydration of too many long days and nights scrambling through the maze that will kill you, you’re lucky enough to happen upon a water source β€” one of the many beautiful fountains, shimmering ponds, or rustic bird baths dotting the path of the maze. Whichever it is, you’re parched enough to drink deep despite the possibility of bird shit floating around. As you crouch over the water, your reflection stares back at you β€” only it’s either your most perfect self that you wish you could be, or the worst version of you that you fear you’ve already become. Once you catch your reflection’s eye, you’re caught, unable to stop yourself from being pulled into the water’s depths. The bird bath overflows, the pond turns dark and bottomless, and the gilded fountain statues laugh at your plight as you struggle to keep yourself from drowning. Time to face those ugly truths about yourself β€” fast.

After your harrowing ordeals, you reach what can only be the end β€” a narrow pathway lined with thorn-filled hedges, too thick and solid to pry through. The only way forward is onto the path. Luckily, a piece of bright hope shimmers before you β€” a single strand of golden thread, hopefully leading you out into the world once more. You step onto the path, following the glimmering thread, and it seems like all is well until the moment someone enters the path behind you. The hedges rush toward you, brutally narrowing the space as thorns dig into your flesh and rip fresh wounds across your body. Looks like only one of you can complete this painfully claustrophobic trial at a time, and the other has to watch your slow and bloody suffering, waiting for the moment the walls part and you can rejoin your love without consequence. Better hurry to get there. They’re going to need some patching up once they’re done.

As you escape the stifling thorns, finally emerging on the other side and collapsing with relief to be free and hopefully to get some help for your worsening illness, you realize with a sick drop of your stomach that you haven’t made it out after all. The golden thread has led you into the heart of the maze, where you know the Balfour’s beloved Minotaur statue should be… only it’s nowhere to be found. Instead, there are two statues towering over your pathetic form: Medusa cast in gold, and Midas carved in stone.



MATERIAL GIRLS

CONTENT WARNINGS: potential character death, loss of limbs.

It's been a long, harrowing journey, but you're here now, likely with some friendships or trauma-bonds made along the way, which is what summer camp is all about. Each of the statues before you is decorated with a marble slab at the base, detailing EYE TO EYE below Medusa and HAND IN HAND below Midas. Curiosity eventually wins out against wariness β€”Β or maybe the charms of the maze have worn thin on you through the days, frustration guiding your motion. Whatever the case, you weigh your options and choose accordingly between the two, stepping forward and sealing your fate.

EYE TO EYE β€” Look to Medusa for a few seconds, and a door will appear beside her, granting you free exit from the maze. However, for the following days, you begin to change. It starts at your fingertips, gradually spreading from arm to shoulder to neck, and so on, transmuting your body from flesh and blood to cold, icy stone. Those affected start to lean into their darker side, turning from the hero to the villain, the kind to the cruel. To stop your gravelly fate, amends must be made β€” forgive someone who wronged you, love someone you hate, clear up a misunderstanding you've let fester inside, make up for some injustice you've committed in your life. Give them the knife and let them start cutting. Beg for penance, and whether or not you receive it is beside the point β€” the begging is enough to redeem you in Medusa's eye.

HAND IN HAND β€”Β Alternatively, hold the hand Midas extends for a few seconds, and a door will appear beside him, granting you free exit from the maze. However, for the following days, you too start to change, following the same pattern of those more Medusa inclined β€”Β but gilt instead of stony, turning gold from the outside in. Those affected lean further into their brighter, more pleasant sides, cheer replacing sorrow, your mood uplifted to a potentially overbearing degree. To stop your gilded fate, sacrifices must be made β€”Β reveal a deep rooted secret, let go of something you're insecure about, give away something of important value to you. Material good are nice, yes, but do you know what Midas would like even more? Limbs, eyes, flesh, blood, something you're really going to miss.

Regardless of your choice, you're out of the maze, congrats! Act swiftly and all will be fine. Dither and, well β€”Β you'll make a beautiful, statue-corpse eventually, and the maze would be happy to have you. Of course, even a successful solution will take time to settle in. Your stony, golden limbs revert as slowly as they crawled up on you, any severed body parts taking days to reform but eventually coming back as good as new, with a small memorializing token β€”Β a hand or an eye shaped birthmark to remember what you've lost.

Out of the maze, you can see the work being done on the house, renovations well underway while you were busy messing around. It was so kind of you to give the Balfours the chance to start working on the house β€”Β and while it's unlivable for the next while, there are always the tents to keep you warm.


DIRECTORY


wicka: k (291)

my body is your qurl what is this tldr even i'm sorry (cw: blood play? idk)

[personal profile] wicka 2025-08-05 04:49 pm (UTC)(link)
[ His senses have been muted β€” scent, hearing β€” the boy who shares a body with a werewolf forced to wander completely on his own, without any magic or enhancements to rely on. He'd be more desperate if he thought this was permanent; if he couldn't already count on one hand the number of times that the things that make him Dom hadn't been suppressed in one way or another, only to be handed back without warning or apology.

What's really worrying him are the things that the maze is offering β€” forcing upon him, rather than what it's taking away. A brand new disease, a curse on a countdown waiting to punish those who had no choice but to dwell, to keep sinking into the hole, to keep getting sucked in by the spiral until it finally spits them back out, bruised and some new kind of unrecognizable.

He'd like to think, after hours of wandering, feeling sick and fighting for his life with no tools in hand or anyone on his side, that what comes next couldn't shock him in any reality. Good Stab's noises make him uneasy before he's even faced with the horror scene, a brown wide-eyed stare fixed on the man when the dreaded turn puts an image he can't look away from right there. A nightmare called and he foolishly listened, rewarded with a hand around his throat and short pink hair.

Turns out his senses haven't entirely left him: he smells the blood, smells the type of monster this maze has ensnared, and that alone riles up the beast caged up until the moon draws another perfect circle in the night sky. Grunting, baring teeth, Dom tenses up like that'll do him any good, like he can magically summon walls or burn Good Stab the way Julian's silver ring once burned the inside of Dom's mouth. They'd been desperate, too, him and Jules, wrestling each other in the woods, lustful and enraged by the spell cast with the coming of Sping and its call to hunt. They'd both been chasing the same prey that day, but now β€” he immediately knows where he stands and it makes his too-warm blood run cold. If only that were enough to stop the Blight from taking over.

One sharp breath and he's kissing back, telling himself he's still fighting if he doesn't just take it. Every wolf fights, even the ones they love β€” especially the ones they love, because claiming victory is the sweetest gift. He felt guilty about that until Theo let him see what it'd be like. He can think of nothing else now β€” that and the blood. Another confession he'd bottled up then finally shared with his boyfriend: he needed to taste his blood so he could love it, too.

Crazy, defiant, he makes a desperate noise of his own, eyes shut and tongue flat on Good Stab's cheek to lick up a blood-tear. He's squeezed tighter, asked the same question a second time, frustration in every word when he blurts out, ]


I-I don't know, just β€” anywhere.
pikuni: (096)

[personal profile] pikuni 2025-08-05 10:20 pm (UTC)(link)
[An unfortunate truth: it takes him longer than it should to smell the difference between Dom and a person. He's losing blood from his eyes, though, and maybe that's why. It takes the taste of his spit on his tongue, and then the scent of desperation, the smell of fight, to make him inhale deeper.

The other unfortunate truth: Dom smells like wet dog after the rain. He smells like loyalty and neediness; he doesn't smell anything like Na'pi, though, and that's a relief. There is a duality, though, to what he picks up. Duality in everything, right down to the soul. Shapeshifter, in every sense of the word.

Blithely, he thinks me too, and drags Dom's head back to kiss him harder, after a nod, after an understanding. ]
Do you bite?

[It's grunted into his mouth, right before Good Stab's tongue feel out the edges of Dom's teeth for himself. ] I'd prefer if you didn't.
wicka: n s (276)

[personal profile] wicka 2025-08-07 12:15 am (UTC)(link)
[ There's a noise; a whine of an animal mixed with the protests of a young man too intoxicated to rationalize, only act. Dom is taken by the smell of the maze's every enchantment and curse, wrapped around warped thoughts; all of them start with want and need, and every single one ends in now.

Easily distracted by the kiss, he seeks Good Stab's tongue, sighing into his mouth just so he can take more of his scent on the next inhale. He does bite, and the question only serves to kickstart another series of I wants. ]


Why not? You're got β€” [ So much skin, so much blood. ] You're already bleeding.

[ As if that's the same as asking what difference does it make. ]
pikuni: (008)

[personal profile] pikuni 2025-08-08 12:35 am (UTC)(link)
Ah, [he says, and then tuts, low. ] This is sweat-blood. This is tears-blood. They aren't the same as hurting.

[Not yet, anyway. Not unless he spills too much of it. He adds, after a beat, eyebrow raised. ] Besides, would you like someone to bite you there?

[To emphasise his point, he reaches between to cup Dom's cock his palm, squeezing once. ]
wicka: n (362)

[personal profile] wicka 2025-08-10 02:40 pm (UTC)(link)
[ It might as well be a kick to the gut β€” Dom is so focused on all the wrong things that the movement doesn't register until he's cupping his cock, a strangled noise stuck in his throat as he freezes up then leans over, grabbing Good Stab's arm until nails leave crescent little marks. Dom is easy enough, even when his body isn't ruled over by the full moon or the maze's sickness (coming and going, suffocating then relenting), making him too responsive, too desperate.

That squeeze is everything the boy and the blight want, eyes fluttering shut, hoping that the pressure and warmth will never leave. That's the thing β€” the longer he stays here, the more everything becomes not enough. Dom pushes his hips forward into that one, stupidly simple touch. The friction alone gets him to whine like a dog.

Eyes open, looking up with an expression that's just as pathetic, he shakes his head. ]


N-no. I wouldn't.

[ The instinct to cup Good Stab's cheek is stopped in its tracks when he tries. The vines that had been wrapped around one man like a present have now trapped the boy's hand to his arm. Dom tries to snatch it away again, grunting, but it keeps growing, swirling around his arm, making its way to his elbow, shoulder, then the rest. ]
pikuni: (031)

[personal profile] pikuni 2025-08-29 08:27 pm (UTC)(link)
[Once upon a time, Good Stab was this young and eager; he was also short-sighted and a little stupid. In many ways, he still is. You die cocky, you stay cocky; he is a perfect preservation, mostly. He would, at times, like to be this young again. To try again. To do life better, be a better man, be a better pikuni.

In many ways, he's envious. A little of this jealousy makes him mean, it makes him less gentle than he ought to be.

He squeezes Dom's dick, smells, besides the damp and the dog, Portuguese bakery, dim-sum evenings. He smells like two worlds colliding; he smells like possibility and newness. ]
Do you want to taste me?
wicka: n s (080)

[personal profile] wicka 2025-08-30 06:01 pm (UTC)(link)
[ He's slightly bent over, like he's making sure Good Stab won't create any distance between them, his expression mixing eagerness and arche from the touch (how good it already is) and the trap set by the vines keeping Dom in place. Little else is keeping his senses busy and overloaded, from the blood to the hand and how the question reaches him, how it reverberates in his imagination.

There are so many ways to taste people. Dom wants all of them at once. Now, however, there's only one occupying his mind; if he can't have his pain-blood, then he'll have whatever comes from pleasure. ]


Yes. [ The vines secure him, won't let him kneel. Maybe he has to do something differently. Maybe they're waiting on Good Stab to do something first. ] I can't move.