𝖘𝖆𝖑𝖙𝖇𝖚𝖗𝖓𝖙 𝖒𝖔𝖉𝖘. (
saltburntmods) wrote in
draino2025-11-01 09:00 am
Entry tags:
𝐈'𝐌 𝐒𝐓𝐈𝐋𝐋 𝐓𝐇𝐄 𝐒𝐀𝐌𝐄 𝐏𝐄𝐑𝐒𝐎𝐍 ▣ NOVEMBER TDM
NOVEMBER 2025 TDM: INDULGENCE
Welcome to SALTBURNT, a panfandom smut/thriller game based off the film Saltburn, where characters are encouraged to indulge their deepest desires. The money never runs out and the liquor never stops pouring, so you may as well indulge from the bounty. Of course, things are rarely what they seem, and the manor itself seems to have a consciousness of its own. Throw parties, trash the house, engage in youthful merriment, but remember — dangers come out at night, and no one, no matter how rich you are, is safe from demons lurking in the shadows.
Threads can be considered game canon, provided the players agree. Players can also start fresh upon acceptance into the game. In game characters can post to the TDM directly, using « NEW CHARACTER/IN GAME» in the header. There will be a spot below for new characters to link their toplevels for easy access. Alternatively, prompts on the Test Drive can be used for in game logs.
WELCOME TO SALTBURNT
CONTENT WARNINGS: n/a.
It's the hangover more than the light streaming in through half drawn curtains that wakes you up, your brain rattling in your skull, your mouth dry and cottony, your stomach churning with whatever it is you drank last night. If self preservation is your strong suit, you might turn over in bed and see a few painkillers laid out for you on a silver dish, accompanied by a glass of water. If it isn’t, stay in bed and wallow — eventually a maid will be in to tear your curtains open, saying, "Breakfast is served," and scurrying out quietly, invisibly. Breakfast? Maybe it’s normal for you. Maybe it isn’t.
You're drawn from the room, either by the mystery, or an undefinable urge that could be supernatural in origin, or could be your hunger catching up to you. It's almost nostalgic, the walk to the dining room — have you been here before? Were you drawn up to this estate in a car? Haven’t you done all this already? Maybe you mosey around a library, maybe you run into your suite mate in your adjoining bathroom. Regardless, seemingly all hallways, covered in priceless artworks and ancient relics from times long past, lead to the dining room, where a comically long table houses the Balfours and their many guests, who seem just as disgruntled and confused as you. No matter. "The breakfast is self-serve," they say. But not the eggs.
If you want to leave, you’ll have to tell Giles, the housekeeper, who will arrange a car for you that mysteriously, or perhaps suspiciously, never arrives. Unfortunately, confronting Giles about it is near impossible, as he’s as good at being invisible as the rest of the house staff. Of course, there’s no reason why you can’t just walk out. The front gates are easy enough to jump over, even if the walk towards them gives you a strange sense of foreboding, or just outright discomfort, as if the ground itself doesn’t want you to leave. Those more sensitive or fragile might find they can’t make the jump, no matter how physically able, or desperately wanting. Still, a strong person could continue on, over the fence and into the lush English countryside. The feeling doesn’t dissipate, though — this sense of wrongness, almost sickness, like a weight on your back. Walk into the evergreen, carry on, but the strongest will make it perhaps a mile or so before the weight of dread and paranoia brings you to your knees, and then to your face, flat in the middle of a dirt road. What were you thinking? Is this really better?
Wake up with a hangover, in a bed, the curtains drawn, the maid saying, "Breakfast is served," before scurrying out. The painkillers are there, just like you remember. In fact, it’s all exactly how you remember, as if you never left an imprint the first time, or any mess you made was cleared away while your back was turned. Walk to the dining room, find everyone there eating away at their breakfast. It’s self serve, naturally. Just not the eggs.
"We dress for dinner," says Portia, with a kind, if discerning smile. "Black tie."
It's the hangover more than the light streaming in through half drawn curtains that wakes you up, your brain rattling in your skull, your mouth dry and cottony, your stomach churning with whatever it is you drank last night. If self preservation is your strong suit, you might turn over in bed and see a few painkillers laid out for you on a silver dish, accompanied by a glass of water. If it isn’t, stay in bed and wallow — eventually a maid will be in to tear your curtains open, saying, "Breakfast is served," and scurrying out quietly, invisibly. Breakfast? Maybe it’s normal for you. Maybe it isn’t.
You're drawn from the room, either by the mystery, or an undefinable urge that could be supernatural in origin, or could be your hunger catching up to you. It's almost nostalgic, the walk to the dining room — have you been here before? Were you drawn up to this estate in a car? Haven’t you done all this already? Maybe you mosey around a library, maybe you run into your suite mate in your adjoining bathroom. Regardless, seemingly all hallways, covered in priceless artworks and ancient relics from times long past, lead to the dining room, where a comically long table houses the Balfours and their many guests, who seem just as disgruntled and confused as you. No matter. "The breakfast is self-serve," they say. But not the eggs.
If you want to leave, you’ll have to tell Giles, the housekeeper, who will arrange a car for you that mysteriously, or perhaps suspiciously, never arrives. Unfortunately, confronting Giles about it is near impossible, as he’s as good at being invisible as the rest of the house staff. Of course, there’s no reason why you can’t just walk out. The front gates are easy enough to jump over, even if the walk towards them gives you a strange sense of foreboding, or just outright discomfort, as if the ground itself doesn’t want you to leave. Those more sensitive or fragile might find they can’t make the jump, no matter how physically able, or desperately wanting. Still, a strong person could continue on, over the fence and into the lush English countryside. The feeling doesn’t dissipate, though — this sense of wrongness, almost sickness, like a weight on your back. Walk into the evergreen, carry on, but the strongest will make it perhaps a mile or so before the weight of dread and paranoia brings you to your knees, and then to your face, flat in the middle of a dirt road. What were you thinking? Is this really better?
Wake up with a hangover, in a bed, the curtains drawn, the maid saying, "Breakfast is served," before scurrying out. The painkillers are there, just like you remember. In fact, it’s all exactly how you remember, as if you never left an imprint the first time, or any mess you made was cleared away while your back was turned. Walk to the dining room, find everyone there eating away at their breakfast. It’s self serve, naturally. Just not the eggs.
"We dress for dinner," says Portia, with a kind, if discerning smile. "Black tie."
TREAT YOURSELF
CONTENT WARNINGS: pressing of hard limits (examples including suffocation & drowning)
On the questionable hideous backside of the manor is a strangely modern addition — new to Saltburnt is MALICE, an all-inclusive spa experience available to meet the needs of any guest who requires an additional pick-me-up. Upon opening a set of heavy doors marked only with an M., cool air bundled with the delicate fragrance of white tea and artemisia immediately envelops your skin. Gleaming marble floors glitter across the lobby, staff dressed in identical red stepping forward to serve you your choice of fruit-infused sparkling water, each glass tinted with the barest hint of color — finger lime green to boost your energy levels, dragon fruit pink to warm your cheeks (and other areas), golden starfruit for a shimmering veil of calm to settle upon your troubled mind. The lobby itself is open for mingling, live piano music providing a backdrop as you decide on your services, with gentle massages available for your shoulders and feet as you wait, and staff members on standby to offer complimentary manicures for those ragged cuticles. It seems they’re willing to do anything to provide both comfort and preserve good taste — they’ll silently come forward to shine your shoes, lint roll your clothes, or offer a selection of creams for any hands they deem too dry.
A glistening spiral staircase leads to the upper floor, where full services are rendered in various rooms — and there are so many to choose from. In fact, Malice seems like a timely addition for the guests who’ve been away from the luxuries of the manor and might be feeling a little rough around the edges, both in body and mind. You can undress into your choice of robe, slip, or breezy linen set, both fluffy and silken options available in several pastel colors, with matching slippers. A steamy bath house beckons anyone looking for a warm, relaxing soak, creamy soaps and sweet oils lined up neatly for your use. If that’s not hot enough, the sauna is right next door, where you can feel free to sweat out your inner demons by any means necessary. Still not right for you? The hot tubs and jacuzzis provide a stunningly high view of the gardens, an especially beautiful sight when glimmering at night, the perfect scene to enjoy a heated soak — or the expertly percussive jets beneath the water. Order a drink from the staff, sit back, and relax, with or without a partner (or two, or three).
Once you’re done with a soak or a sweat, head to the expansive massage area, broken up into various rooms and spaces to meet individual needs. A deep tissue massage from the highly trained staff will have your muscles purring, but for those in search of something more, there are options aplenty. A hot stone massage to release that muscular tension you’ve been carrying, or maybe you’d prefer ice? Or wax? Choose from a curated selection of scents for your aromatherapy experience, each fragrance stimulating an urgent desire to be touched in a new place. The massage oils only enhance the experience further, the warm glide of it awakening and emboldening you to pursue a pleasure you’ve been dreaming about for too long. A discreet package called A Sacred Time for Two allows you and a guest of your choice to experience a massage together, either from the staff, or left to your own devices in a private room. Speaking of private rooms, there’s an even more illicit package available to those in the know — The Sacred Eye, which will allow you to watch any massage of your choice through an enclosed, one way mirror. The show gets good once inhibitions are lowered to indulge in private desires, so you’ll certainly want to consider it.
For those who really went through it under the Shepherd’s questionable care, there are a variety of skin enhancements on the menu. Come in for a cooling facial or full-body exfoliation that will leave you polished, gleaming, and unnaturally desirable to those who might have never looked at you before. For those seeking a bit more sensory deprivation, a warming marine body wrap and eye mask will leave you cleansed and refreshed, inside and out. And don’t be shy — the staff has seen it all, including the jagged scars you’ve been carrying from your recent ordeal or any earlier traumas. The first scar treatment can be done in house, and you’ll be sent along your way with a glass jar of the creamy, tingling ointment to be applied daily over the next several weeks — with the understanding that your results will be poor if you apply it yourself. Make sure you find a trusted set of hands to smooth over your scars each night for the most effective results.
The staff is happy to provide all these services and more, making you as comfortable as possible and catering to all special wellness requests. Enjoy the offerings — you’ve earned the luxury of solace and leisurely relief, after surviving this long. And for those of you who wander deeper into Malice, there are a few more experiences to be had, though these are not for the faint of heart.
Welcome to the Iron Rooms of Malice, where wellness takes on a much fiercer meaning. The services in the Iron Rooms are for those looking for a deeper, more profound relief than an orgasmic massage or an intense sauna session can provide. No room is the same as the next, because each room is tailored to the guest that checks in — and the moment you cross the threshold, a signed release automatically populates at the lobby’s reception desk, absolving Malice of any harm, mental, physical, or emotional, that you might sustain. Distantly, you think you hear faraway screams, moans, scratching and banging. Still, your need propels you forward, a deep, wrenching ache to shed your identity, to tap into something darker, something that washes you clean in a way that the previous spa rooms couldn’t. But cleansing requires a price, and the Iron Rooms will demand payment.
Entering is a shock to the system, the room personalized for you and only you — that is to say, the room takes the form of one of your hard limits or deepest fears, wrested to the surface and made manifest before you. If you dread restraints, gags, or deprivation, you’ll find any variety of these waiting for you, your limbs powerless as you’re bound or roped, your sight hidden behind a blindfold. If drowning plagues your nightmares, you’ll feel the sensation of rising waters, the room shaking as the walls grow closer, shimmering with the rush of the sea waiting to swallow you. If you fear death, the room becomes your own coffin, sealed with iron, the air running out despite your efforts to tear your way free. Whether you’re surrounded by gunfire and smoke, chained to a hospital bed, screaming in a cage, enduring the brush of lips from a person long dead, or suffering blows that leave you bruised, your fears and limits are yours to face. Yours to take on. And yours to master, in whatever way you can survive.
The cleansing comes when you divest yourself of your fears, even for just a moment, to reach the relief you’re searching for within the walls of Malice. Ask for the aid of a loved one or even a stranger to listen to your undisclosed confessions, or to help you push even further to find the agony of pleasure in your fear, tapping into your darkest desires and stretching yourself to your deepest, most intimate limits. The screaming and scratching you heard earlier? Maybe some people are still trapped in their fears. And yet, also to be heard are the sounds of ecstasy, of moans and sobs of euphoria, of overwhelming pleasure and relief. The room will shift to your needs, if your intentions are true. But the longer you cower, the worse your fear will grow — and the Iron Rooms will hold you captive until you face the truth.
On the questionable hideous backside of the manor is a strangely modern addition — new to Saltburnt is MALICE, an all-inclusive spa experience available to meet the needs of any guest who requires an additional pick-me-up. Upon opening a set of heavy doors marked only with an M., cool air bundled with the delicate fragrance of white tea and artemisia immediately envelops your skin. Gleaming marble floors glitter across the lobby, staff dressed in identical red stepping forward to serve you your choice of fruit-infused sparkling water, each glass tinted with the barest hint of color — finger lime green to boost your energy levels, dragon fruit pink to warm your cheeks (and other areas), golden starfruit for a shimmering veil of calm to settle upon your troubled mind. The lobby itself is open for mingling, live piano music providing a backdrop as you decide on your services, with gentle massages available for your shoulders and feet as you wait, and staff members on standby to offer complimentary manicures for those ragged cuticles. It seems they’re willing to do anything to provide both comfort and preserve good taste — they’ll silently come forward to shine your shoes, lint roll your clothes, or offer a selection of creams for any hands they deem too dry.
A glistening spiral staircase leads to the upper floor, where full services are rendered in various rooms — and there are so many to choose from. In fact, Malice seems like a timely addition for the guests who’ve been away from the luxuries of the manor and might be feeling a little rough around the edges, both in body and mind. You can undress into your choice of robe, slip, or breezy linen set, both fluffy and silken options available in several pastel colors, with matching slippers. A steamy bath house beckons anyone looking for a warm, relaxing soak, creamy soaps and sweet oils lined up neatly for your use. If that’s not hot enough, the sauna is right next door, where you can feel free to sweat out your inner demons by any means necessary. Still not right for you? The hot tubs and jacuzzis provide a stunningly high view of the gardens, an especially beautiful sight when glimmering at night, the perfect scene to enjoy a heated soak — or the expertly percussive jets beneath the water. Order a drink from the staff, sit back, and relax, with or without a partner (or two, or three).
Once you’re done with a soak or a sweat, head to the expansive massage area, broken up into various rooms and spaces to meet individual needs. A deep tissue massage from the highly trained staff will have your muscles purring, but for those in search of something more, there are options aplenty. A hot stone massage to release that muscular tension you’ve been carrying, or maybe you’d prefer ice? Or wax? Choose from a curated selection of scents for your aromatherapy experience, each fragrance stimulating an urgent desire to be touched in a new place. The massage oils only enhance the experience further, the warm glide of it awakening and emboldening you to pursue a pleasure you’ve been dreaming about for too long. A discreet package called A Sacred Time for Two allows you and a guest of your choice to experience a massage together, either from the staff, or left to your own devices in a private room. Speaking of private rooms, there’s an even more illicit package available to those in the know — The Sacred Eye, which will allow you to watch any massage of your choice through an enclosed, one way mirror. The show gets good once inhibitions are lowered to indulge in private desires, so you’ll certainly want to consider it.
For those who really went through it under the Shepherd’s questionable care, there are a variety of skin enhancements on the menu. Come in for a cooling facial or full-body exfoliation that will leave you polished, gleaming, and unnaturally desirable to those who might have never looked at you before. For those seeking a bit more sensory deprivation, a warming marine body wrap and eye mask will leave you cleansed and refreshed, inside and out. And don’t be shy — the staff has seen it all, including the jagged scars you’ve been carrying from your recent ordeal or any earlier traumas. The first scar treatment can be done in house, and you’ll be sent along your way with a glass jar of the creamy, tingling ointment to be applied daily over the next several weeks — with the understanding that your results will be poor if you apply it yourself. Make sure you find a trusted set of hands to smooth over your scars each night for the most effective results.
The staff is happy to provide all these services and more, making you as comfortable as possible and catering to all special wellness requests. Enjoy the offerings — you’ve earned the luxury of solace and leisurely relief, after surviving this long. And for those of you who wander deeper into Malice, there are a few more experiences to be had, though these are not for the faint of heart.
Welcome to the Iron Rooms of Malice, where wellness takes on a much fiercer meaning. The services in the Iron Rooms are for those looking for a deeper, more profound relief than an orgasmic massage or an intense sauna session can provide. No room is the same as the next, because each room is tailored to the guest that checks in — and the moment you cross the threshold, a signed release automatically populates at the lobby’s reception desk, absolving Malice of any harm, mental, physical, or emotional, that you might sustain. Distantly, you think you hear faraway screams, moans, scratching and banging. Still, your need propels you forward, a deep, wrenching ache to shed your identity, to tap into something darker, something that washes you clean in a way that the previous spa rooms couldn’t. But cleansing requires a price, and the Iron Rooms will demand payment.
Entering is a shock to the system, the room personalized for you and only you — that is to say, the room takes the form of one of your hard limits or deepest fears, wrested to the surface and made manifest before you. If you dread restraints, gags, or deprivation, you’ll find any variety of these waiting for you, your limbs powerless as you’re bound or roped, your sight hidden behind a blindfold. If drowning plagues your nightmares, you’ll feel the sensation of rising waters, the room shaking as the walls grow closer, shimmering with the rush of the sea waiting to swallow you. If you fear death, the room becomes your own coffin, sealed with iron, the air running out despite your efforts to tear your way free. Whether you’re surrounded by gunfire and smoke, chained to a hospital bed, screaming in a cage, enduring the brush of lips from a person long dead, or suffering blows that leave you bruised, your fears and limits are yours to face. Yours to take on. And yours to master, in whatever way you can survive.
The cleansing comes when you divest yourself of your fears, even for just a moment, to reach the relief you’re searching for within the walls of Malice. Ask for the aid of a loved one or even a stranger to listen to your undisclosed confessions, or to help you push even further to find the agony of pleasure in your fear, tapping into your darkest desires and stretching yourself to your deepest, most intimate limits. The screaming and scratching you heard earlier? Maybe some people are still trapped in their fears. And yet, also to be heard are the sounds of ecstasy, of moans and sobs of euphoria, of overwhelming pleasure and relief. The room will shift to your needs, if your intentions are true. But the longer you cower, the worse your fear will grow — and the Iron Rooms will hold you captive until you face the truth.
REDRUM
CONTENT WARNINGS: n/a
As you take your time to recover, the Balfours move full steam ahead to catch up with the social season — it’s so tacky to miss certain holidays on account of some crazed man’s murder games, after all. The announcement of the very prestigious COUPLES COSTUME CONTEST comes with the expectation of mass participation, or else endure Portia’s cold stares for the rest of the month. It doesn’t matter if you’re actually a couple, since the overall sordid state of romance is both expected and understood. It does matter if you’re fashionable. Dynamic. A visionary with the ingenuity to think Canadian tuxedos are the height of fashion. Luckily, the Halloween gods have smiled down upon you, or Bunny just threw a fit until Portia and Jonty relented to his demented ideas, but you reap the benefits — there’s a never before seen Spirit Halloween popup towering in the lawn. Shop to your heart’s content as you put together a costume fit to win. It’s all on the Balfours’ tab, after all. (Submit to the couples costume contest here, where a winner will be randomly selected!)
In the evening, a portion of the manor is transformed into Saltburnt’s very own haunted house, despite the complaints of certain guests that “we’ve already lived through enough horror.” It seems that’s your own fault, and has nothing to do with Portia’s party agenda, which leans into the Victorian romantic gothic aesthetic (someone told her was very trendy at the moment). Dress to impress as you traverse the maze-like rooms of the manor, drenched in crushed velvet and cobwebs, flickering candles leaving each space in perpetual gloam. With no expense spared, there are attractions in every room.
Adorning the walls are paintings of Balfour ancestors whose eyes seem to not only watch you, but undress you, warming your body with a phantom touch beneath your clothes. As if it wasn’t uncomfortable enough to have the feeling of a stranger groping you, you don’t know what’s hiding around each corner — a shambling mummy, a guy wearing flannel and wielding a chainsaw, a bespectacled doctor holding vials of poison that will leave you paralyzed. Of course, these are paid actors that the Balfours have hired for the festivities — aren’t they? They’re not actually trying to kill you. Right? Jonty was the one who was supposed to make sure the background checks actually checked out. In any case, you really don’t want to find out what happens when one of them catches you, so hopefully you wore shoes you can run in. Fast.
And there are so many places to run. Some of you stumble upon a heavy door, dragging it open to escape the freak chasing you, only to be thrust into an unruly crowd of even freakier-looking people. In the center? A makeshift ring, with two banged-up people inside. Congratulations, you’ve found The Pound, a fight club where you can pummel the monsters of the haunted house. Go ahead and get in the ring and take out some of those frustrations on the nearest reanimated corpse or Frankensteinian monster. For those who keep running, you might burst into a hot house of psychedelic plants and mutated butterflies. Ingesting or even touching some of these flowers, leaves, or thorns can leave you dizzy, flushed, touch-starved, and with an extreme desire to confess a secret — or else you’ll overheat and lose consciousness. What happens in the hot house stays in the hot house.
If you’re looking for a more refined and less bloody experience, visit the tea room for a crimson cup and a plate of sugar-dusted ladyfingers. As you settle into your chair, steel touches your ankles and wrists as manacles slither over you and clamp shut, trapping you to your seat and sapping you of your strength, your eyelids drooping. When you look up again, you recognize the person sitting right across from you, trapped in the same position — a friend, a lover, an enemy, or anything in between. Two staff members dressed as clowns stand beside you, teacups in hand, ready to serve you your sips since you’re presently rendered immobile. You want to leave? You are the room’s entertainment, and the scene you set will be judged in terms of performance value. Air some dirty laundry, have that argument you’ve been meaning to bring up, confront your killer or the person you love with the truth of how you feel — just make sure it’s honest and juicy.
The haunted house, thankfully, doesn’t seem to extend to the garden, where you can make an escape for popcorn, gummy worms, and your choice of fresh cranberry-apple punch with rum or straight blood orange whiskey. Grab a blanket and stretch out on the lawn with a cuddle buddy or three for an evening of scary movies projected onto a giant inflatable screen, or take a nighttime stroll through the maze, which, oddly enough, is growing corn now. For those of you who really don’t know how to sit still, you can go bobbing for apples, explore the art station for face or body painting (does it tingle a little?), or carve a pumpkin to display along the garden’s edge. Portia will not entertain any protests that it’s “too soon” for pumpkins — it’s tradition, after all. If you're in the mood for a cozier kind of quiet, hay rides loop along the grounds from sunset to moonlit midnights, each wagon lined with a soft quilt for couples to huddle under. The driver promises absolute discretion for mouths that steal kisses and hands that wander beneath blankets, riding slowly along the lantern-lit paths to give you all the alone time you need with your sweetheart.
Sparkling with fairy lights and decorated with lace is the extremely popular pumpkin spice latte booth, where you can order something ready-made or take a stool to concoct your own personalized latte. Behind the booth, there’s a more illicit version of bobbing for apples going on, where some of the drunker guests are bobbing for the shiny fruit squeezed between a pair of breasts. Feeling a little more rambunctious as the night carries on? Some guests have gotten ahold of cartons of eggs and have decided to pelt the southernmost wall of the manor, well out of Portia’s eyesight in a form of protest. That, or just to honor the trick part in Trick-or-Treat.
As you take your time to recover, the Balfours move full steam ahead to catch up with the social season — it’s so tacky to miss certain holidays on account of some crazed man’s murder games, after all. The announcement of the very prestigious COUPLES COSTUME CONTEST comes with the expectation of mass participation, or else endure Portia’s cold stares for the rest of the month. It doesn’t matter if you’re actually a couple, since the overall sordid state of romance is both expected and understood. It does matter if you’re fashionable. Dynamic. A visionary with the ingenuity to think Canadian tuxedos are the height of fashion. Luckily, the Halloween gods have smiled down upon you, or Bunny just threw a fit until Portia and Jonty relented to his demented ideas, but you reap the benefits — there’s a never before seen Spirit Halloween popup towering in the lawn. Shop to your heart’s content as you put together a costume fit to win. It’s all on the Balfours’ tab, after all. (Submit to the couples costume contest here, where a winner will be randomly selected!)
In the evening, a portion of the manor is transformed into Saltburnt’s very own haunted house, despite the complaints of certain guests that “we’ve already lived through enough horror.” It seems that’s your own fault, and has nothing to do with Portia’s party agenda, which leans into the Victorian romantic gothic aesthetic (someone told her was very trendy at the moment). Dress to impress as you traverse the maze-like rooms of the manor, drenched in crushed velvet and cobwebs, flickering candles leaving each space in perpetual gloam. With no expense spared, there are attractions in every room.
Adorning the walls are paintings of Balfour ancestors whose eyes seem to not only watch you, but undress you, warming your body with a phantom touch beneath your clothes. As if it wasn’t uncomfortable enough to have the feeling of a stranger groping you, you don’t know what’s hiding around each corner — a shambling mummy, a guy wearing flannel and wielding a chainsaw, a bespectacled doctor holding vials of poison that will leave you paralyzed. Of course, these are paid actors that the Balfours have hired for the festivities — aren’t they? They’re not actually trying to kill you. Right? Jonty was the one who was supposed to make sure the background checks actually checked out. In any case, you really don’t want to find out what happens when one of them catches you, so hopefully you wore shoes you can run in. Fast.
And there are so many places to run. Some of you stumble upon a heavy door, dragging it open to escape the freak chasing you, only to be thrust into an unruly crowd of even freakier-looking people. In the center? A makeshift ring, with two banged-up people inside. Congratulations, you’ve found The Pound, a fight club where you can pummel the monsters of the haunted house. Go ahead and get in the ring and take out some of those frustrations on the nearest reanimated corpse or Frankensteinian monster. For those who keep running, you might burst into a hot house of psychedelic plants and mutated butterflies. Ingesting or even touching some of these flowers, leaves, or thorns can leave you dizzy, flushed, touch-starved, and with an extreme desire to confess a secret — or else you’ll overheat and lose consciousness. What happens in the hot house stays in the hot house.
If you’re looking for a more refined and less bloody experience, visit the tea room for a crimson cup and a plate of sugar-dusted ladyfingers. As you settle into your chair, steel touches your ankles and wrists as manacles slither over you and clamp shut, trapping you to your seat and sapping you of your strength, your eyelids drooping. When you look up again, you recognize the person sitting right across from you, trapped in the same position — a friend, a lover, an enemy, or anything in between. Two staff members dressed as clowns stand beside you, teacups in hand, ready to serve you your sips since you’re presently rendered immobile. You want to leave? You are the room’s entertainment, and the scene you set will be judged in terms of performance value. Air some dirty laundry, have that argument you’ve been meaning to bring up, confront your killer or the person you love with the truth of how you feel — just make sure it’s honest and juicy.
The haunted house, thankfully, doesn’t seem to extend to the garden, where you can make an escape for popcorn, gummy worms, and your choice of fresh cranberry-apple punch with rum or straight blood orange whiskey. Grab a blanket and stretch out on the lawn with a cuddle buddy or three for an evening of scary movies projected onto a giant inflatable screen, or take a nighttime stroll through the maze, which, oddly enough, is growing corn now. For those of you who really don’t know how to sit still, you can go bobbing for apples, explore the art station for face or body painting (does it tingle a little?), or carve a pumpkin to display along the garden’s edge. Portia will not entertain any protests that it’s “too soon” for pumpkins — it’s tradition, after all. If you're in the mood for a cozier kind of quiet, hay rides loop along the grounds from sunset to moonlit midnights, each wagon lined with a soft quilt for couples to huddle under. The driver promises absolute discretion for mouths that steal kisses and hands that wander beneath blankets, riding slowly along the lantern-lit paths to give you all the alone time you need with your sweetheart.
Sparkling with fairy lights and decorated with lace is the extremely popular pumpkin spice latte booth, where you can order something ready-made or take a stool to concoct your own personalized latte. Behind the booth, there’s a more illicit version of bobbing for apples going on, where some of the drunker guests are bobbing for the shiny fruit squeezed between a pair of breasts. Feeling a little more rambunctious as the night carries on? Some guests have gotten ahold of cartons of eggs and have decided to pelt the southernmost wall of the manor, well out of Portia’s eyesight in a form of protest. That, or just to honor the trick part in Trick-or-Treat.
SHE THINKS SHE'S MADE OF CANDY
CONTENT WARNINGS: nsfw prompts (including lactation & a/b/o themes).
No season is complete without a grand finale, this time in the form of a rave as the Otherworld welcomes you home. You’ve had a difficult time of it lately, and after all that suffering the heedless debauchery of the Otherworld feels like a welcome reprieve even for the most anal of guests. The theme? A MOONLIT GRAVEYARD. The expanse of the ceiling glitters with stars, the tables switched out for coffins, tombstones for chairs, the bar a slab fit for a body awaiting its time at the morgue. You have death trauma, you say? There’s no better way to get over that than to push yourself right into it, falling into the indulgences that the Otherworld has to offer. The dress code? Dead sexy. As soon as you come in, you’re greeted with crystal bowls of bright candy, a holiday indulgence that feels irresistible, even to those lacking a sweet tooth. Pick your poison (or three)!
Whether you’ve stuck to your favorite or doubled or tripled up, you’ll feel the effects of these special treats within minutes, all of them with the bonus impact of lowering inhibitions. Not a dancer? You’re suddenly feeling a lot more compelled to grind it up on the dance floor with anyone who asks, or even with those who don’t. The starry rave lights reveal an increasingly more colorful room as the night goes on — mouths smeared with glitter, clothes wet with glowing stains (very difficult to remove). It’s time to let go. To release — literally. It’s called catharsis, and you can thank the Otherworld later. To assist with your sudden load problem, you’ll find a bucket full of vibrators labeled ONE PER PERSON, PLEASE, and another stuffed to the brim with condoms — specifically, candy corn flavored. Please use responsibly. A person can only be filled so many times, you see.
In addition to the unholy amount of bodily fluids on the dance floor, you’ll notice several doors available to you, very much likened to the doors of a mausoleum. It’s anything but dead behind them though — they each lead to a themed playroom for you to roleplay your fantasies. Enter a doctor’s office staffed with scantily clad nurses for a thorough examination, become one of Dracula’s many panting brides in the highest tower of his castle, or stroll through a pet adoption agency where you’re the one collared and leashed in a cage, eager to perform so that someone might see your value and take you back to theirs tonight. Join the roundtable of horny wizards as they cast sexy spells to get you off, or take the stage in a see-through leotard as you perform a solo show for the audience. One room to the side bursts with racks and racks of costumes and floor to ceiling tri-fold mirrors for you to don any identity you please. There are rooms to tickle every part of the imagination, if you’re brave enough to enter.
If there's one thing Saltburnt is good at, it's throwing a party you'll never forget, and taking good, good care of you afterwards. When you're exhausted and coated in bodily fluids, disinterested or incapable of moving back to your room, take advantage of the temporary TROLLEY SYSTEM of Otherworld — that is, cheesily decorated golf carts with cobwebs and streamers, designed to drive you to and from your room. For a limited time only, so take advantage while you can!
No season is complete without a grand finale, this time in the form of a rave as the Otherworld welcomes you home. You’ve had a difficult time of it lately, and after all that suffering the heedless debauchery of the Otherworld feels like a welcome reprieve even for the most anal of guests. The theme? A MOONLIT GRAVEYARD. The expanse of the ceiling glitters with stars, the tables switched out for coffins, tombstones for chairs, the bar a slab fit for a body awaiting its time at the morgue. You have death trauma, you say? There’s no better way to get over that than to push yourself right into it, falling into the indulgences that the Otherworld has to offer. The dress code? Dead sexy. As soon as you come in, you’re greeted with crystal bowls of bright candy, a holiday indulgence that feels irresistible, even to those lacking a sweet tooth. Pick your poison (or three)!
CANDIES OF THE MONTH
For an interactive game, feel free to click on whichever of the below candies appeals to your character, and reveal a (horny) side effect. Alternatively, click them all and find whichever side effect most appeals to you! Be warned — you are never going to get these stains out.
Whether you’ve stuck to your favorite or doubled or tripled up, you’ll feel the effects of these special treats within minutes, all of them with the bonus impact of lowering inhibitions. Not a dancer? You’re suddenly feeling a lot more compelled to grind it up on the dance floor with anyone who asks, or even with those who don’t. The starry rave lights reveal an increasingly more colorful room as the night goes on — mouths smeared with glitter, clothes wet with glowing stains (very difficult to remove). It’s time to let go. To release — literally. It’s called catharsis, and you can thank the Otherworld later. To assist with your sudden load problem, you’ll find a bucket full of vibrators labeled ONE PER PERSON, PLEASE, and another stuffed to the brim with condoms — specifically, candy corn flavored. Please use responsibly. A person can only be filled so many times, you see.
In addition to the unholy amount of bodily fluids on the dance floor, you’ll notice several doors available to you, very much likened to the doors of a mausoleum. It’s anything but dead behind them though — they each lead to a themed playroom for you to roleplay your fantasies. Enter a doctor’s office staffed with scantily clad nurses for a thorough examination, become one of Dracula’s many panting brides in the highest tower of his castle, or stroll through a pet adoption agency where you’re the one collared and leashed in a cage, eager to perform so that someone might see your value and take you back to theirs tonight. Join the roundtable of horny wizards as they cast sexy spells to get you off, or take the stage in a see-through leotard as you perform a solo show for the audience. One room to the side bursts with racks and racks of costumes and floor to ceiling tri-fold mirrors for you to don any identity you please. There are rooms to tickle every part of the imagination, if you’re brave enough to enter.
If there's one thing Saltburnt is good at, it's throwing a party you'll never forget, and taking good, good care of you afterwards. When you're exhausted and coated in bodily fluids, disinterested or incapable of moving back to your room, take advantage of the temporary TROLLEY SYSTEM of Otherworld — that is, cheesily decorated golf carts with cobwebs and streamers, designed to drive you to and from your room. For a limited time only, so take advantage while you can!
DIRECTORY

da-lua — original (current player, new character)
[ There's a loud clang and a crash, silver dish and glass of water both on the floor. The culprit — wings too wide for this bed, spread out when the body they're attached to woke up, seemingly a man with two extra limbs, rather than a dragon reduced to a human-ish vessel. The wings are moonstone-iridescent, feathered across their span, scales shining along the marginal coverts. The man himself already seems too large for a regular bed, 6'8" from head to toe, wearing only pants that he doesn't remember putting on. Lazy, unbothered by the loud noise and small chaos of his making, Da-Lua sits up with a deep inhale, eyes shut, wings finally folding.
Maybe you ran in the room to make sure someone was okay, maybe he's the first person you've seen since waking up in an unfamiliar place. It all seems the same to him, looking at you with one eye open and the other closed, lips pursed. ]
Did you put those there? [ What a silly thing to do. ] Don't answer, I don't care. Go ahead. [ Gesturing. ] Clean it already.
[ Open the door and be dazzled, be overwhelmed - a cavernous structure stands before you, filled to the brim with treasure, gold contrasting with the red on the walls and ceiling lit by torches, turning to black in the distance. Whoever built this room wanted it to be magnificent, wanted to make you wonder who could possibly gather all this gold, let alone need it, and what could be so large that it could call this endless space its lair. Questions that can be answered without delay, once the adventurer steps in further, coins and riches under their feet creating sprints of melodic footsteps. No security alarm is required when ears are sharp and the nose can pick up the scent of the candy you can still taste in your mouth. ]
[ A — HUMAN. He steps out, 6'8" and dressed up in some randomly picked costume, looking like he's been wandering his own home and it figures that you'd end up here. His finger is under your chin, eyes a little too sharp to be human - lenses, maybe? - scanning you from head to toe, leaning down to sniff at exposed skin to see what he's working with. ]
Mm. What sort of fantasy do you figure this is?
[ B — SEMI-HUMAN (xeno). Something seizes you from behind - a hand fully splayed around your nape, something as sharp as talons gently poking your scalp, tugging you backwards until you hit its chest. The full spawn of a dragon's feathered wings draws massive shadows on the walls and down the incline of the treasure, hot breath on your skin, something wet crawling down the side of your face, to your jawline, sampling a taste with a too-long, forked tongue. One human arm with monstrous claws touches your front - chest, groin, whatever he feels like - a thoughtful murmur as the tongue slips back into his mouth. The voice is gravel-like, the rumble of an earthquake. ]
Where were you going?
[ C — DRAGON (full-on oral from a monster i'm so sorry). There's the swing of a tail, the single motion of his wings, and before you emerges a beast, as large as the adventurer's imagination wants it to be, whether they knew it or not; this place messes with Da-Lua's transformation, and this room dictates how large he's allowed to be, though it will always be grand and too large to make it through that door. It roars, the flames on the torches tilt, and the monster closes the distance before an escape is ever possible. You're thrown down, under the clutch of his claws, and the serpentine-like, moon-colored dragon inspects this house's offering to him with his nose, then his tongue. ]
[ Da-Lua is a shitlord pet dragon from the same verse as Yeko! Info here, kinklist here, apologies everywhere. Happy to wildcard something, contact me at
( WELCOME TO SALTBURN )
He, on the other hand, watches as a third party from the hall before coming in to stand in the doorway. There's a furrow to his brow, and he quietly crosses his arms over his chest at the sight. It's his voice that cracks the silence next, relieving the maid of her duty:]
Just leave it, I'll take care of it.
[She looks more irked now than ever, but excuses herself after (perhaps passive aggressively) opening the blinds to flood the room with morning light. Kieran tilts his head, then gestures to the glass on the floor.]
You should be the one cleaning that.
no subject
Ah, my Dono. Here to give me orders already? I just woke up.
[ He turns around, searching for something— ]
Your staff is seriously lacking. They didn't even bring me breakfast.
no subject
[Exasperated, maybe, because he often feels like he's pulling some invisible lead and trying to convince Da-Lua to do anything but pull the other way. They haven't found a proper way to get along yet and despite trying to appease his own parents with this arrangement, he's starting to regret it. Hands on his hips, he sighs.]
And I thought you'd at least be observant.
no subject
[ He can be observant, but he also has to care. No one can accuse him of ever remembering a face that didn't give him a grudge or provide entertainment, at the very least. ]
Where are we, then? [ He steps closer still, laziness in the pace, flicking something off Kieran's shoulder. How nice of him. ] I don't remember traveling. I would have observed that much, I think.
no subject
[Which for Kieran, bothers him. He doesn't like to be on uneven footing in any situation - unprepared and left to the mercy of other people's mercy. He looks at his shoulder, then up at Da-Lua, before rolling his eyes.]
Can you get dressed? Breakfast is being served, and we should attend.
no subject
Your wish is my command, oh Dono.
[ He positions his arms as if he's taking a bow, grinning. Question is where the fuck are his clothes if he doesn't even belong here, but he walks to the closet at the highly probable risk of finding either emptiness or a selection that won't fit.
He's wrong. There's one look over his shoulder before he picks a random shirt, slipping it on. He searches the pants next, and there: formal enough to be presented to the general public, but not formal enough for any kind of ceremony. ]
Shall we?
no subject
Try not to insult anyone too fast, alright? We don't know who knows who.
[And appearances, appearances. He turns toward the hall - to follow the few others who are heading toward or being shepherded toward breakfast.]
no subject
I'm not recognizing anyone. Are you?
I brought u dragonfucking lets get weird
The way the heart pounds in terror isn't so different than the way it pounds with arousal, and the way Val cries out at the claws digging into her shoulder isn't so different from the sounds she makes when the beast's long tongue curls around her breast, plucking at one perfectly pert nipple. Sharp gasps in claw-shredded clothes, squirming under a weight she couldn't hope to overtake.
(as herself. as a bear, perhaps she could. as a mouse, she could slip away. she could, she could, but she chooses to struggle against the impossible, to invite that violent gaze upon herself.)
Val lets the warmth wash over her, knowing that if a dragon wishes to fully breathe, it could be a death sentence. Her cunt clenches hotter for it. ]
What are you?
[ Voice quivering, chest arching up into the wet warmth of the beast. ]
!!!
The dichotomy between being a treasure and destined to become someone's pet made him live in two worlds, to grow in two directions, between being obedient and being able to get away with almost anything. His entire existence was such a feat; how could he not?
Valentina is watching a dragon that never had the chance to have his own lair, or to lure in other creatures with shining treasure, meat to be used as entertainment for his mouth. Here it is now, so his tongue tastes her breast, her nipple, leaving it wet with too-warm saliva, smelling the heat building between her legs. The answer to her question is a rumbling growl, a storm brewing in his chest and building into his throat, tail swaying like it's underwater, scales glistening like the gold pressing into her back. Da-Lua moves his tongue down, down, nudging Valentina's legs apart, slipping between them to taste the scent that makes him hungrier, greedier, hotter. Large, imposing, pushing her body with an overbearing flick of his tongue, he huffs. ]
no subject
Val's never known them to claim people like this. That's what she tells herself, that this is different, that this is something else, as she lets the creature pull her legs apart with only perfunctory protest, his hot breath and wet tongue making her gasp. It wouldn't be the first time she's spread them for something dangerous, that means to kill her. ]
Do you not speak, beast? Or are you just cuntstruck?
[ Severe, gritting her teeth so not to moan for him. ]
no subject
The dragon moves closer, one foot to each side of her body, casting a shadow down her small frame. He tilts his head, feline-like, eyes sharper with increased focus. His tongue dips out one more time, leaving her breast wet, her nipple perked, tracing a vulgar path up her chest, collarbone and neck, until it's at the curve of her chin, until it's on her lips, wanting to be let inside to lick her tongue. ]
A- Human, but can go anywhere from there
[ The "woman" leisurely strolls through the cavern, eyes wandering as their boots echo with every step. There will be time for costumes, but for now, their usual all black leather getup is what they wear. Simple, plain, easy to remove stains from. What else could they want?
A sparkly, impossibly soft dress, maybe. They've seen those around, short little rectangles of deviousness that women wear mainly because they're quite easy to remove.
But let's not get ahead of ourselves. ]
This brings back memories. Gold and shadows.
[ Or does it? They're not always their memories. More like borrowed pieces of lore from an assortment of creatures that have dwelt in such places, hoarded such riches, stalked those shadows. Still, chances are they did have such a hoard, at some point or another. They've always been one to try everything at least once, after all. Maybe they helped inspire this particular setup, in their own weird way?
And then the man- the "man" comes out to play. Eden leans in, offering the small of their neck for proper sniffing. Manners and all that. They don't know what he is, but they wear the skin well, just like them. Another thing they helped propagate in the myths? It's hard to tell. Trickery is not their domain, but indulgences have been committed in the past. ]
Hopefully one where we end up lying among the gold, and this place is in ruins.
What name have you been given?
no subject
This feels like a dream of its own. It's Da-Lua's fantasy, at least, of being a beast with his own little domain, gold hoarded and used as a lure. What human can resist the glimmer, the promise of riches, a life where they can exchange this treasure for any wealth they desire? And then the beast comes along, and then it smells them, and then it decides if they're good enough to eat.
It's a little hard to swallow up a person in this shape, but he didn't stick his nose up close against a whole person, did he. ]
Da-Lua.
[ Voice like the torches. Soothing, so long as you don't get too close. ]
And who found me here?
no subject
[ Their hands clasp behind them, softly. Is she comfortable, trusting, open? Or indifferent, taunting, unthreatened? The truth lie somewhere in the middle, a conjunction of emotions badly reflected in their smile, gentle, soft, but never reaching their eyes. ]
My name...has been lost, with much of what I remember. I slept for so, so long. [ They pout for a moment, but the smile returns easily. ] All I have is the remnants of my past self, and the knowledge of those that came after. [ They shrug, hands still behind them. ] But you can call me Eden, and I will answer your call. I like it. Short, and easy to remember.
[ Their hands unclasp, and one rises, slowly, fingers wagging in the air as they reach for his chest, delicately, as if he were made of glass. There is a want in their eyes, a hunger. ]
Tell me about yourself.
no subject
That I am.
[ Then they clasp their hands behind their back, then they speak as though their very being is a story to be passed down generations. A riddle of sorts, a mystery given from their past to the present one.
Da-Lua's gaze slowly moves down, acknowledging their touch. He's uncharacteristically gentle when he curls his fingers around their wrist to keep it there. ]
What would you like to know, Eden? What I am, what they've done to me, what I'm doing here? I'll only give you one.
no subject
They want to know everything, and he's only giving them one thing. They could force it all out. By charm, by force, by deceit. The the playrooms are meant to be played, and play they will. Besides, there is an allure to giving power, too.
their palm rest over his heart, the beating and the heat clear, loud. ]
Show me. What you are. Bare yourself.
[ They step closer. ]
I will learn of the rest in time.
no subject
[ Together, in this treasure trove, in this strange pocket-sized world. Eden makes a request that appeals directly to his ego; to show himself rather than hide behind a human-shaped disguise. His smile is already dragon-like, missing only the sharp pupils and sharper teeth.
Either they know what they're getting — something too large to fit in most rooms — or they're about to regret this eagerness to quench their curiosity, when body and limbs begin to grow, when scales grow over soft skin and a body that once stood on two legs rests on four, claws like oversized talons. Feathery wings sprout from the beast's back, all of him colored and glowing like a sea of moonstones, standing six meters tall, serpentine body extending up to eighteen from his head to the tip of his tail. His wings remain folded, lest they catch one of the torches fully spread out. ]
no subject
[ Spoken with absolute certainty; these sorts of things are all connected, and all the beasts of the world will always call to her, one way or another.
He grows, and how; their eyes widen in amazement as Da-Lua rises, the smile on their face finally reaching their eyes, authentic emotion seeping in. They are not afraid, not at all. They approach the magnificent creature before them, and place a hand on his scaly chest (as high on its chest as they can manage, anyway), feeling the raw power pulsating underneath. ]
Coveted. The things they would do to you, to have you. I can only imagine. [ They lean in, their face resting against him, taking a moment to just feel. ]
This would be an appropriate time to "show you mine", but as I said- memories. My own form is in flux. [ They look up from where they're resting against his body. ] But I could try. An approximation, with the help of your visage. Would you like that? I partner to play with?
no subject
Their offer is intriguing, but — like the fire that brews and crackles inside him — Da-Lua regards them with innate skepticism. Fine: if Eden has something interesting to show him, he won't stop them from trying. Head lowered, neck coiling enough to watch them from behind, he growls. There is no verbal communication in this form, but the message is there: do it, then. ]
cw dragon segs
But if he looks at them directly, the black dragon is clear, their eyes two burning coals. They rise on its hind legs, bodies colliding, their neck looking to entangle with his.
They roar, a call for him to answer. ]
no subject
no subject
They roar back, excited. Then they move in, tackling the other dragon, throwing them on top of the pile of coins, shaking the very foundations of the room, and maybe even the manor. They want him, in this form or the other, and the experience of rolling around in gold, with them.
Isn't this fun? ]
playing with fire | ...let's *start* human, but...
(Sort of knight-esque. Like Beowulf, a courtly romance and a clubber had a child. Teddy's too pragmatic to be fully realistic with padding and all that, and not immune to wanting to look hot: they're just wearing the mesh "chainmail" over some strategically placed close-enough-to-flesh-toned tape; leather gauntlets and a tooled pauldron that straps harness-like across their chest. Leggings, boots, a sword complete the look: bizarrely [or maybe not, here], the sword is the most functional. It's heavy, has an edge Teddy thinks might draw blood, and it's carefully sheathed, slung low across their hips.)
Now, she's looking up at the owner of the room as he tilts her chin up. Not even as far up as she could be forced to, because he leans down to sniff at where her jaw meets her neck. It sends a shiver down her spine; not entirely unpleasantly, which Teddy isn't especially interested in investigating at the moment.
The inspection doesn't stop Teddy from lifting an eyebrow, regarding him with a slight smirk and a faux-innocent blink.]
...Wealth redistribution?