𝖘𝖆𝖑𝖙𝖇𝖚𝖗𝖓𝖙 𝖒𝖔𝖉𝖘. (
saltburntmods) wrote in
draino2025-11-01 09:00 am
Entry tags:
𝐈'𝐌 𝐒𝐓𝐈𝐋𝐋 𝐓𝐇𝐄 𝐒𝐀𝐌𝐄 𝐏𝐄𝐑𝐒𝐎𝐍 ▣ NOVEMBER TDM
NOVEMBER 2025 TDM: INDULGENCE
Welcome to SALTBURNT, a panfandom smut/thriller game based off the film Saltburn, where characters are encouraged to indulge their deepest desires. The money never runs out and the liquor never stops pouring, so you may as well indulge from the bounty. Of course, things are rarely what they seem, and the manor itself seems to have a consciousness of its own. Throw parties, trash the house, engage in youthful merriment, but remember — dangers come out at night, and no one, no matter how rich you are, is safe from demons lurking in the shadows.
Threads can be considered game canon, provided the players agree. Players can also start fresh upon acceptance into the game. In game characters can post to the TDM directly, using « NEW CHARACTER/IN GAME» in the header. There will be a spot below for new characters to link their toplevels for easy access. Alternatively, prompts on the Test Drive can be used for in game logs.
WELCOME TO SALTBURNT
CONTENT WARNINGS: n/a.
It's the hangover more than the light streaming in through half drawn curtains that wakes you up, your brain rattling in your skull, your mouth dry and cottony, your stomach churning with whatever it is you drank last night. If self preservation is your strong suit, you might turn over in bed and see a few painkillers laid out for you on a silver dish, accompanied by a glass of water. If it isn’t, stay in bed and wallow — eventually a maid will be in to tear your curtains open, saying, "Breakfast is served," and scurrying out quietly, invisibly. Breakfast? Maybe it’s normal for you. Maybe it isn’t.
You're drawn from the room, either by the mystery, or an undefinable urge that could be supernatural in origin, or could be your hunger catching up to you. It's almost nostalgic, the walk to the dining room — have you been here before? Were you drawn up to this estate in a car? Haven’t you done all this already? Maybe you mosey around a library, maybe you run into your suite mate in your adjoining bathroom. Regardless, seemingly all hallways, covered in priceless artworks and ancient relics from times long past, lead to the dining room, where a comically long table houses the Balfours and their many guests, who seem just as disgruntled and confused as you. No matter. "The breakfast is self-serve," they say. But not the eggs.
If you want to leave, you’ll have to tell Giles, the housekeeper, who will arrange a car for you that mysteriously, or perhaps suspiciously, never arrives. Unfortunately, confronting Giles about it is near impossible, as he’s as good at being invisible as the rest of the house staff. Of course, there’s no reason why you can’t just walk out. The front gates are easy enough to jump over, even if the walk towards them gives you a strange sense of foreboding, or just outright discomfort, as if the ground itself doesn’t want you to leave. Those more sensitive or fragile might find they can’t make the jump, no matter how physically able, or desperately wanting. Still, a strong person could continue on, over the fence and into the lush English countryside. The feeling doesn’t dissipate, though — this sense of wrongness, almost sickness, like a weight on your back. Walk into the evergreen, carry on, but the strongest will make it perhaps a mile or so before the weight of dread and paranoia brings you to your knees, and then to your face, flat in the middle of a dirt road. What were you thinking? Is this really better?
Wake up with a hangover, in a bed, the curtains drawn, the maid saying, "Breakfast is served," before scurrying out. The painkillers are there, just like you remember. In fact, it’s all exactly how you remember, as if you never left an imprint the first time, or any mess you made was cleared away while your back was turned. Walk to the dining room, find everyone there eating away at their breakfast. It’s self serve, naturally. Just not the eggs.
"We dress for dinner," says Portia, with a kind, if discerning smile. "Black tie."
It's the hangover more than the light streaming in through half drawn curtains that wakes you up, your brain rattling in your skull, your mouth dry and cottony, your stomach churning with whatever it is you drank last night. If self preservation is your strong suit, you might turn over in bed and see a few painkillers laid out for you on a silver dish, accompanied by a glass of water. If it isn’t, stay in bed and wallow — eventually a maid will be in to tear your curtains open, saying, "Breakfast is served," and scurrying out quietly, invisibly. Breakfast? Maybe it’s normal for you. Maybe it isn’t.
You're drawn from the room, either by the mystery, or an undefinable urge that could be supernatural in origin, or could be your hunger catching up to you. It's almost nostalgic, the walk to the dining room — have you been here before? Were you drawn up to this estate in a car? Haven’t you done all this already? Maybe you mosey around a library, maybe you run into your suite mate in your adjoining bathroom. Regardless, seemingly all hallways, covered in priceless artworks and ancient relics from times long past, lead to the dining room, where a comically long table houses the Balfours and their many guests, who seem just as disgruntled and confused as you. No matter. "The breakfast is self-serve," they say. But not the eggs.
If you want to leave, you’ll have to tell Giles, the housekeeper, who will arrange a car for you that mysteriously, or perhaps suspiciously, never arrives. Unfortunately, confronting Giles about it is near impossible, as he’s as good at being invisible as the rest of the house staff. Of course, there’s no reason why you can’t just walk out. The front gates are easy enough to jump over, even if the walk towards them gives you a strange sense of foreboding, or just outright discomfort, as if the ground itself doesn’t want you to leave. Those more sensitive or fragile might find they can’t make the jump, no matter how physically able, or desperately wanting. Still, a strong person could continue on, over the fence and into the lush English countryside. The feeling doesn’t dissipate, though — this sense of wrongness, almost sickness, like a weight on your back. Walk into the evergreen, carry on, but the strongest will make it perhaps a mile or so before the weight of dread and paranoia brings you to your knees, and then to your face, flat in the middle of a dirt road. What were you thinking? Is this really better?
Wake up with a hangover, in a bed, the curtains drawn, the maid saying, "Breakfast is served," before scurrying out. The painkillers are there, just like you remember. In fact, it’s all exactly how you remember, as if you never left an imprint the first time, or any mess you made was cleared away while your back was turned. Walk to the dining room, find everyone there eating away at their breakfast. It’s self serve, naturally. Just not the eggs.
"We dress for dinner," says Portia, with a kind, if discerning smile. "Black tie."
TREAT YOURSELF
CONTENT WARNINGS: pressing of hard limits (examples including suffocation & drowning)
On the questionable hideous backside of the manor is a strangely modern addition — new to Saltburnt is MALICE, an all-inclusive spa experience available to meet the needs of any guest who requires an additional pick-me-up. Upon opening a set of heavy doors marked only with an M., cool air bundled with the delicate fragrance of white tea and artemisia immediately envelops your skin. Gleaming marble floors glitter across the lobby, staff dressed in identical red stepping forward to serve you your choice of fruit-infused sparkling water, each glass tinted with the barest hint of color — finger lime green to boost your energy levels, dragon fruit pink to warm your cheeks (and other areas), golden starfruit for a shimmering veil of calm to settle upon your troubled mind. The lobby itself is open for mingling, live piano music providing a backdrop as you decide on your services, with gentle massages available for your shoulders and feet as you wait, and staff members on standby to offer complimentary manicures for those ragged cuticles. It seems they’re willing to do anything to provide both comfort and preserve good taste — they’ll silently come forward to shine your shoes, lint roll your clothes, or offer a selection of creams for any hands they deem too dry.
A glistening spiral staircase leads to the upper floor, where full services are rendered in various rooms — and there are so many to choose from. In fact, Malice seems like a timely addition for the guests who’ve been away from the luxuries of the manor and might be feeling a little rough around the edges, both in body and mind. You can undress into your choice of robe, slip, or breezy linen set, both fluffy and silken options available in several pastel colors, with matching slippers. A steamy bath house beckons anyone looking for a warm, relaxing soak, creamy soaps and sweet oils lined up neatly for your use. If that’s not hot enough, the sauna is right next door, where you can feel free to sweat out your inner demons by any means necessary. Still not right for you? The hot tubs and jacuzzis provide a stunningly high view of the gardens, an especially beautiful sight when glimmering at night, the perfect scene to enjoy a heated soak — or the expertly percussive jets beneath the water. Order a drink from the staff, sit back, and relax, with or without a partner (or two, or three).
Once you’re done with a soak or a sweat, head to the expansive massage area, broken up into various rooms and spaces to meet individual needs. A deep tissue massage from the highly trained staff will have your muscles purring, but for those in search of something more, there are options aplenty. A hot stone massage to release that muscular tension you’ve been carrying, or maybe you’d prefer ice? Or wax? Choose from a curated selection of scents for your aromatherapy experience, each fragrance stimulating an urgent desire to be touched in a new place. The massage oils only enhance the experience further, the warm glide of it awakening and emboldening you to pursue a pleasure you’ve been dreaming about for too long. A discreet package called A Sacred Time for Two allows you and a guest of your choice to experience a massage together, either from the staff, or left to your own devices in a private room. Speaking of private rooms, there’s an even more illicit package available to those in the know — The Sacred Eye, which will allow you to watch any massage of your choice through an enclosed, one way mirror. The show gets good once inhibitions are lowered to indulge in private desires, so you’ll certainly want to consider it.
For those who really went through it under the Shepherd’s questionable care, there are a variety of skin enhancements on the menu. Come in for a cooling facial or full-body exfoliation that will leave you polished, gleaming, and unnaturally desirable to those who might have never looked at you before. For those seeking a bit more sensory deprivation, a warming marine body wrap and eye mask will leave you cleansed and refreshed, inside and out. And don’t be shy — the staff has seen it all, including the jagged scars you’ve been carrying from your recent ordeal or any earlier traumas. The first scar treatment can be done in house, and you’ll be sent along your way with a glass jar of the creamy, tingling ointment to be applied daily over the next several weeks — with the understanding that your results will be poor if you apply it yourself. Make sure you find a trusted set of hands to smooth over your scars each night for the most effective results.
The staff is happy to provide all these services and more, making you as comfortable as possible and catering to all special wellness requests. Enjoy the offerings — you’ve earned the luxury of solace and leisurely relief, after surviving this long. And for those of you who wander deeper into Malice, there are a few more experiences to be had, though these are not for the faint of heart.
Welcome to the Iron Rooms of Malice, where wellness takes on a much fiercer meaning. The services in the Iron Rooms are for those looking for a deeper, more profound relief than an orgasmic massage or an intense sauna session can provide. No room is the same as the next, because each room is tailored to the guest that checks in — and the moment you cross the threshold, a signed release automatically populates at the lobby’s reception desk, absolving Malice of any harm, mental, physical, or emotional, that you might sustain. Distantly, you think you hear faraway screams, moans, scratching and banging. Still, your need propels you forward, a deep, wrenching ache to shed your identity, to tap into something darker, something that washes you clean in a way that the previous spa rooms couldn’t. But cleansing requires a price, and the Iron Rooms will demand payment.
Entering is a shock to the system, the room personalized for you and only you — that is to say, the room takes the form of one of your hard limits or deepest fears, wrested to the surface and made manifest before you. If you dread restraints, gags, or deprivation, you’ll find any variety of these waiting for you, your limbs powerless as you’re bound or roped, your sight hidden behind a blindfold. If drowning plagues your nightmares, you’ll feel the sensation of rising waters, the room shaking as the walls grow closer, shimmering with the rush of the sea waiting to swallow you. If you fear death, the room becomes your own coffin, sealed with iron, the air running out despite your efforts to tear your way free. Whether you’re surrounded by gunfire and smoke, chained to a hospital bed, screaming in a cage, enduring the brush of lips from a person long dead, or suffering blows that leave you bruised, your fears and limits are yours to face. Yours to take on. And yours to master, in whatever way you can survive.
The cleansing comes when you divest yourself of your fears, even for just a moment, to reach the relief you’re searching for within the walls of Malice. Ask for the aid of a loved one or even a stranger to listen to your undisclosed confessions, or to help you push even further to find the agony of pleasure in your fear, tapping into your darkest desires and stretching yourself to your deepest, most intimate limits. The screaming and scratching you heard earlier? Maybe some people are still trapped in their fears. And yet, also to be heard are the sounds of ecstasy, of moans and sobs of euphoria, of overwhelming pleasure and relief. The room will shift to your needs, if your intentions are true. But the longer you cower, the worse your fear will grow — and the Iron Rooms will hold you captive until you face the truth.
On the questionable hideous backside of the manor is a strangely modern addition — new to Saltburnt is MALICE, an all-inclusive spa experience available to meet the needs of any guest who requires an additional pick-me-up. Upon opening a set of heavy doors marked only with an M., cool air bundled with the delicate fragrance of white tea and artemisia immediately envelops your skin. Gleaming marble floors glitter across the lobby, staff dressed in identical red stepping forward to serve you your choice of fruit-infused sparkling water, each glass tinted with the barest hint of color — finger lime green to boost your energy levels, dragon fruit pink to warm your cheeks (and other areas), golden starfruit for a shimmering veil of calm to settle upon your troubled mind. The lobby itself is open for mingling, live piano music providing a backdrop as you decide on your services, with gentle massages available for your shoulders and feet as you wait, and staff members on standby to offer complimentary manicures for those ragged cuticles. It seems they’re willing to do anything to provide both comfort and preserve good taste — they’ll silently come forward to shine your shoes, lint roll your clothes, or offer a selection of creams for any hands they deem too dry.
A glistening spiral staircase leads to the upper floor, where full services are rendered in various rooms — and there are so many to choose from. In fact, Malice seems like a timely addition for the guests who’ve been away from the luxuries of the manor and might be feeling a little rough around the edges, both in body and mind. You can undress into your choice of robe, slip, or breezy linen set, both fluffy and silken options available in several pastel colors, with matching slippers. A steamy bath house beckons anyone looking for a warm, relaxing soak, creamy soaps and sweet oils lined up neatly for your use. If that’s not hot enough, the sauna is right next door, where you can feel free to sweat out your inner demons by any means necessary. Still not right for you? The hot tubs and jacuzzis provide a stunningly high view of the gardens, an especially beautiful sight when glimmering at night, the perfect scene to enjoy a heated soak — or the expertly percussive jets beneath the water. Order a drink from the staff, sit back, and relax, with or without a partner (or two, or three).
Once you’re done with a soak or a sweat, head to the expansive massage area, broken up into various rooms and spaces to meet individual needs. A deep tissue massage from the highly trained staff will have your muscles purring, but for those in search of something more, there are options aplenty. A hot stone massage to release that muscular tension you’ve been carrying, or maybe you’d prefer ice? Or wax? Choose from a curated selection of scents for your aromatherapy experience, each fragrance stimulating an urgent desire to be touched in a new place. The massage oils only enhance the experience further, the warm glide of it awakening and emboldening you to pursue a pleasure you’ve been dreaming about for too long. A discreet package called A Sacred Time for Two allows you and a guest of your choice to experience a massage together, either from the staff, or left to your own devices in a private room. Speaking of private rooms, there’s an even more illicit package available to those in the know — The Sacred Eye, which will allow you to watch any massage of your choice through an enclosed, one way mirror. The show gets good once inhibitions are lowered to indulge in private desires, so you’ll certainly want to consider it.
For those who really went through it under the Shepherd’s questionable care, there are a variety of skin enhancements on the menu. Come in for a cooling facial or full-body exfoliation that will leave you polished, gleaming, and unnaturally desirable to those who might have never looked at you before. For those seeking a bit more sensory deprivation, a warming marine body wrap and eye mask will leave you cleansed and refreshed, inside and out. And don’t be shy — the staff has seen it all, including the jagged scars you’ve been carrying from your recent ordeal or any earlier traumas. The first scar treatment can be done in house, and you’ll be sent along your way with a glass jar of the creamy, tingling ointment to be applied daily over the next several weeks — with the understanding that your results will be poor if you apply it yourself. Make sure you find a trusted set of hands to smooth over your scars each night for the most effective results.
The staff is happy to provide all these services and more, making you as comfortable as possible and catering to all special wellness requests. Enjoy the offerings — you’ve earned the luxury of solace and leisurely relief, after surviving this long. And for those of you who wander deeper into Malice, there are a few more experiences to be had, though these are not for the faint of heart.
Welcome to the Iron Rooms of Malice, where wellness takes on a much fiercer meaning. The services in the Iron Rooms are for those looking for a deeper, more profound relief than an orgasmic massage or an intense sauna session can provide. No room is the same as the next, because each room is tailored to the guest that checks in — and the moment you cross the threshold, a signed release automatically populates at the lobby’s reception desk, absolving Malice of any harm, mental, physical, or emotional, that you might sustain. Distantly, you think you hear faraway screams, moans, scratching and banging. Still, your need propels you forward, a deep, wrenching ache to shed your identity, to tap into something darker, something that washes you clean in a way that the previous spa rooms couldn’t. But cleansing requires a price, and the Iron Rooms will demand payment.
Entering is a shock to the system, the room personalized for you and only you — that is to say, the room takes the form of one of your hard limits or deepest fears, wrested to the surface and made manifest before you. If you dread restraints, gags, or deprivation, you’ll find any variety of these waiting for you, your limbs powerless as you’re bound or roped, your sight hidden behind a blindfold. If drowning plagues your nightmares, you’ll feel the sensation of rising waters, the room shaking as the walls grow closer, shimmering with the rush of the sea waiting to swallow you. If you fear death, the room becomes your own coffin, sealed with iron, the air running out despite your efforts to tear your way free. Whether you’re surrounded by gunfire and smoke, chained to a hospital bed, screaming in a cage, enduring the brush of lips from a person long dead, or suffering blows that leave you bruised, your fears and limits are yours to face. Yours to take on. And yours to master, in whatever way you can survive.
The cleansing comes when you divest yourself of your fears, even for just a moment, to reach the relief you’re searching for within the walls of Malice. Ask for the aid of a loved one or even a stranger to listen to your undisclosed confessions, or to help you push even further to find the agony of pleasure in your fear, tapping into your darkest desires and stretching yourself to your deepest, most intimate limits. The screaming and scratching you heard earlier? Maybe some people are still trapped in their fears. And yet, also to be heard are the sounds of ecstasy, of moans and sobs of euphoria, of overwhelming pleasure and relief. The room will shift to your needs, if your intentions are true. But the longer you cower, the worse your fear will grow — and the Iron Rooms will hold you captive until you face the truth.
REDRUM
CONTENT WARNINGS: n/a
As you take your time to recover, the Balfours move full steam ahead to catch up with the social season — it’s so tacky to miss certain holidays on account of some crazed man’s murder games, after all. The announcement of the very prestigious COUPLES COSTUME CONTEST comes with the expectation of mass participation, or else endure Portia’s cold stares for the rest of the month. It doesn’t matter if you’re actually a couple, since the overall sordid state of romance is both expected and understood. It does matter if you’re fashionable. Dynamic. A visionary with the ingenuity to think Canadian tuxedos are the height of fashion. Luckily, the Halloween gods have smiled down upon you, or Bunny just threw a fit until Portia and Jonty relented to his demented ideas, but you reap the benefits — there’s a never before seen Spirit Halloween popup towering in the lawn. Shop to your heart’s content as you put together a costume fit to win. It’s all on the Balfours’ tab, after all. (Submit to the couples costume contest here, where a winner will be randomly selected!)
In the evening, a portion of the manor is transformed into Saltburnt’s very own haunted house, despite the complaints of certain guests that “we’ve already lived through enough horror.” It seems that’s your own fault, and has nothing to do with Portia’s party agenda, which leans into the Victorian romantic gothic aesthetic (someone told her was very trendy at the moment). Dress to impress as you traverse the maze-like rooms of the manor, drenched in crushed velvet and cobwebs, flickering candles leaving each space in perpetual gloam. With no expense spared, there are attractions in every room.
Adorning the walls are paintings of Balfour ancestors whose eyes seem to not only watch you, but undress you, warming your body with a phantom touch beneath your clothes. As if it wasn’t uncomfortable enough to have the feeling of a stranger groping you, you don’t know what’s hiding around each corner — a shambling mummy, a guy wearing flannel and wielding a chainsaw, a bespectacled doctor holding vials of poison that will leave you paralyzed. Of course, these are paid actors that the Balfours have hired for the festivities — aren’t they? They’re not actually trying to kill you. Right? Jonty was the one who was supposed to make sure the background checks actually checked out. In any case, you really don’t want to find out what happens when one of them catches you, so hopefully you wore shoes you can run in. Fast.
And there are so many places to run. Some of you stumble upon a heavy door, dragging it open to escape the freak chasing you, only to be thrust into an unruly crowd of even freakier-looking people. In the center? A makeshift ring, with two banged-up people inside. Congratulations, you’ve found The Pound, a fight club where you can pummel the monsters of the haunted house. Go ahead and get in the ring and take out some of those frustrations on the nearest reanimated corpse or Frankensteinian monster. For those who keep running, you might burst into a hot house of psychedelic plants and mutated butterflies. Ingesting or even touching some of these flowers, leaves, or thorns can leave you dizzy, flushed, touch-starved, and with an extreme desire to confess a secret — or else you’ll overheat and lose consciousness. What happens in the hot house stays in the hot house.
If you’re looking for a more refined and less bloody experience, visit the tea room for a crimson cup and a plate of sugar-dusted ladyfingers. As you settle into your chair, steel touches your ankles and wrists as manacles slither over you and clamp shut, trapping you to your seat and sapping you of your strength, your eyelids drooping. When you look up again, you recognize the person sitting right across from you, trapped in the same position — a friend, a lover, an enemy, or anything in between. Two staff members dressed as clowns stand beside you, teacups in hand, ready to serve you your sips since you’re presently rendered immobile. You want to leave? You are the room’s entertainment, and the scene you set will be judged in terms of performance value. Air some dirty laundry, have that argument you’ve been meaning to bring up, confront your killer or the person you love with the truth of how you feel — just make sure it’s honest and juicy.
The haunted house, thankfully, doesn’t seem to extend to the garden, where you can make an escape for popcorn, gummy worms, and your choice of fresh cranberry-apple punch with rum or straight blood orange whiskey. Grab a blanket and stretch out on the lawn with a cuddle buddy or three for an evening of scary movies projected onto a giant inflatable screen, or take a nighttime stroll through the maze, which, oddly enough, is growing corn now. For those of you who really don’t know how to sit still, you can go bobbing for apples, explore the art station for face or body painting (does it tingle a little?), or carve a pumpkin to display along the garden’s edge. Portia will not entertain any protests that it’s “too soon” for pumpkins — it’s tradition, after all. If you're in the mood for a cozier kind of quiet, hay rides loop along the grounds from sunset to moonlit midnights, each wagon lined with a soft quilt for couples to huddle under. The driver promises absolute discretion for mouths that steal kisses and hands that wander beneath blankets, riding slowly along the lantern-lit paths to give you all the alone time you need with your sweetheart.
Sparkling with fairy lights and decorated with lace is the extremely popular pumpkin spice latte booth, where you can order something ready-made or take a stool to concoct your own personalized latte. Behind the booth, there’s a more illicit version of bobbing for apples going on, where some of the drunker guests are bobbing for the shiny fruit squeezed between a pair of breasts. Feeling a little more rambunctious as the night carries on? Some guests have gotten ahold of cartons of eggs and have decided to pelt the southernmost wall of the manor, well out of Portia’s eyesight in a form of protest. That, or just to honor the trick part in Trick-or-Treat.
As you take your time to recover, the Balfours move full steam ahead to catch up with the social season — it’s so tacky to miss certain holidays on account of some crazed man’s murder games, after all. The announcement of the very prestigious COUPLES COSTUME CONTEST comes with the expectation of mass participation, or else endure Portia’s cold stares for the rest of the month. It doesn’t matter if you’re actually a couple, since the overall sordid state of romance is both expected and understood. It does matter if you’re fashionable. Dynamic. A visionary with the ingenuity to think Canadian tuxedos are the height of fashion. Luckily, the Halloween gods have smiled down upon you, or Bunny just threw a fit until Portia and Jonty relented to his demented ideas, but you reap the benefits — there’s a never before seen Spirit Halloween popup towering in the lawn. Shop to your heart’s content as you put together a costume fit to win. It’s all on the Balfours’ tab, after all. (Submit to the couples costume contest here, where a winner will be randomly selected!)
In the evening, a portion of the manor is transformed into Saltburnt’s very own haunted house, despite the complaints of certain guests that “we’ve already lived through enough horror.” It seems that’s your own fault, and has nothing to do with Portia’s party agenda, which leans into the Victorian romantic gothic aesthetic (someone told her was very trendy at the moment). Dress to impress as you traverse the maze-like rooms of the manor, drenched in crushed velvet and cobwebs, flickering candles leaving each space in perpetual gloam. With no expense spared, there are attractions in every room.
Adorning the walls are paintings of Balfour ancestors whose eyes seem to not only watch you, but undress you, warming your body with a phantom touch beneath your clothes. As if it wasn’t uncomfortable enough to have the feeling of a stranger groping you, you don’t know what’s hiding around each corner — a shambling mummy, a guy wearing flannel and wielding a chainsaw, a bespectacled doctor holding vials of poison that will leave you paralyzed. Of course, these are paid actors that the Balfours have hired for the festivities — aren’t they? They’re not actually trying to kill you. Right? Jonty was the one who was supposed to make sure the background checks actually checked out. In any case, you really don’t want to find out what happens when one of them catches you, so hopefully you wore shoes you can run in. Fast.
And there are so many places to run. Some of you stumble upon a heavy door, dragging it open to escape the freak chasing you, only to be thrust into an unruly crowd of even freakier-looking people. In the center? A makeshift ring, with two banged-up people inside. Congratulations, you’ve found The Pound, a fight club where you can pummel the monsters of the haunted house. Go ahead and get in the ring and take out some of those frustrations on the nearest reanimated corpse or Frankensteinian monster. For those who keep running, you might burst into a hot house of psychedelic plants and mutated butterflies. Ingesting or even touching some of these flowers, leaves, or thorns can leave you dizzy, flushed, touch-starved, and with an extreme desire to confess a secret — or else you’ll overheat and lose consciousness. What happens in the hot house stays in the hot house.
If you’re looking for a more refined and less bloody experience, visit the tea room for a crimson cup and a plate of sugar-dusted ladyfingers. As you settle into your chair, steel touches your ankles and wrists as manacles slither over you and clamp shut, trapping you to your seat and sapping you of your strength, your eyelids drooping. When you look up again, you recognize the person sitting right across from you, trapped in the same position — a friend, a lover, an enemy, or anything in between. Two staff members dressed as clowns stand beside you, teacups in hand, ready to serve you your sips since you’re presently rendered immobile. You want to leave? You are the room’s entertainment, and the scene you set will be judged in terms of performance value. Air some dirty laundry, have that argument you’ve been meaning to bring up, confront your killer or the person you love with the truth of how you feel — just make sure it’s honest and juicy.
The haunted house, thankfully, doesn’t seem to extend to the garden, where you can make an escape for popcorn, gummy worms, and your choice of fresh cranberry-apple punch with rum or straight blood orange whiskey. Grab a blanket and stretch out on the lawn with a cuddle buddy or three for an evening of scary movies projected onto a giant inflatable screen, or take a nighttime stroll through the maze, which, oddly enough, is growing corn now. For those of you who really don’t know how to sit still, you can go bobbing for apples, explore the art station for face or body painting (does it tingle a little?), or carve a pumpkin to display along the garden’s edge. Portia will not entertain any protests that it’s “too soon” for pumpkins — it’s tradition, after all. If you're in the mood for a cozier kind of quiet, hay rides loop along the grounds from sunset to moonlit midnights, each wagon lined with a soft quilt for couples to huddle under. The driver promises absolute discretion for mouths that steal kisses and hands that wander beneath blankets, riding slowly along the lantern-lit paths to give you all the alone time you need with your sweetheart.
Sparkling with fairy lights and decorated with lace is the extremely popular pumpkin spice latte booth, where you can order something ready-made or take a stool to concoct your own personalized latte. Behind the booth, there’s a more illicit version of bobbing for apples going on, where some of the drunker guests are bobbing for the shiny fruit squeezed between a pair of breasts. Feeling a little more rambunctious as the night carries on? Some guests have gotten ahold of cartons of eggs and have decided to pelt the southernmost wall of the manor, well out of Portia’s eyesight in a form of protest. That, or just to honor the trick part in Trick-or-Treat.
SHE THINKS SHE'S MADE OF CANDY
CONTENT WARNINGS: nsfw prompts (including lactation & a/b/o themes).
No season is complete without a grand finale, this time in the form of a rave as the Otherworld welcomes you home. You’ve had a difficult time of it lately, and after all that suffering the heedless debauchery of the Otherworld feels like a welcome reprieve even for the most anal of guests. The theme? A MOONLIT GRAVEYARD. The expanse of the ceiling glitters with stars, the tables switched out for coffins, tombstones for chairs, the bar a slab fit for a body awaiting its time at the morgue. You have death trauma, you say? There’s no better way to get over that than to push yourself right into it, falling into the indulgences that the Otherworld has to offer. The dress code? Dead sexy. As soon as you come in, you’re greeted with crystal bowls of bright candy, a holiday indulgence that feels irresistible, even to those lacking a sweet tooth. Pick your poison (or three)!
Whether you’ve stuck to your favorite or doubled or tripled up, you’ll feel the effects of these special treats within minutes, all of them with the bonus impact of lowering inhibitions. Not a dancer? You’re suddenly feeling a lot more compelled to grind it up on the dance floor with anyone who asks, or even with those who don’t. The starry rave lights reveal an increasingly more colorful room as the night goes on — mouths smeared with glitter, clothes wet with glowing stains (very difficult to remove). It’s time to let go. To release — literally. It’s called catharsis, and you can thank the Otherworld later. To assist with your sudden load problem, you’ll find a bucket full of vibrators labeled ONE PER PERSON, PLEASE, and another stuffed to the brim with condoms — specifically, candy corn flavored. Please use responsibly. A person can only be filled so many times, you see.
In addition to the unholy amount of bodily fluids on the dance floor, you’ll notice several doors available to you, very much likened to the doors of a mausoleum. It’s anything but dead behind them though — they each lead to a themed playroom for you to roleplay your fantasies. Enter a doctor’s office staffed with scantily clad nurses for a thorough examination, become one of Dracula’s many panting brides in the highest tower of his castle, or stroll through a pet adoption agency where you’re the one collared and leashed in a cage, eager to perform so that someone might see your value and take you back to theirs tonight. Join the roundtable of horny wizards as they cast sexy spells to get you off, or take the stage in a see-through leotard as you perform a solo show for the audience. One room to the side bursts with racks and racks of costumes and floor to ceiling tri-fold mirrors for you to don any identity you please. There are rooms to tickle every part of the imagination, if you’re brave enough to enter.
If there's one thing Saltburnt is good at, it's throwing a party you'll never forget, and taking good, good care of you afterwards. When you're exhausted and coated in bodily fluids, disinterested or incapable of moving back to your room, take advantage of the temporary TROLLEY SYSTEM of Otherworld — that is, cheesily decorated golf carts with cobwebs and streamers, designed to drive you to and from your room. For a limited time only, so take advantage while you can!
No season is complete without a grand finale, this time in the form of a rave as the Otherworld welcomes you home. You’ve had a difficult time of it lately, and after all that suffering the heedless debauchery of the Otherworld feels like a welcome reprieve even for the most anal of guests. The theme? A MOONLIT GRAVEYARD. The expanse of the ceiling glitters with stars, the tables switched out for coffins, tombstones for chairs, the bar a slab fit for a body awaiting its time at the morgue. You have death trauma, you say? There’s no better way to get over that than to push yourself right into it, falling into the indulgences that the Otherworld has to offer. The dress code? Dead sexy. As soon as you come in, you’re greeted with crystal bowls of bright candy, a holiday indulgence that feels irresistible, even to those lacking a sweet tooth. Pick your poison (or three)!
CANDIES OF THE MONTH
For an interactive game, feel free to click on whichever of the below candies appeals to your character, and reveal a (horny) side effect. Alternatively, click them all and find whichever side effect most appeals to you! Be warned — you are never going to get these stains out.
Whether you’ve stuck to your favorite or doubled or tripled up, you’ll feel the effects of these special treats within minutes, all of them with the bonus impact of lowering inhibitions. Not a dancer? You’re suddenly feeling a lot more compelled to grind it up on the dance floor with anyone who asks, or even with those who don’t. The starry rave lights reveal an increasingly more colorful room as the night goes on — mouths smeared with glitter, clothes wet with glowing stains (very difficult to remove). It’s time to let go. To release — literally. It’s called catharsis, and you can thank the Otherworld later. To assist with your sudden load problem, you’ll find a bucket full of vibrators labeled ONE PER PERSON, PLEASE, and another stuffed to the brim with condoms — specifically, candy corn flavored. Please use responsibly. A person can only be filled so many times, you see.
In addition to the unholy amount of bodily fluids on the dance floor, you’ll notice several doors available to you, very much likened to the doors of a mausoleum. It’s anything but dead behind them though — they each lead to a themed playroom for you to roleplay your fantasies. Enter a doctor’s office staffed with scantily clad nurses for a thorough examination, become one of Dracula’s many panting brides in the highest tower of his castle, or stroll through a pet adoption agency where you’re the one collared and leashed in a cage, eager to perform so that someone might see your value and take you back to theirs tonight. Join the roundtable of horny wizards as they cast sexy spells to get you off, or take the stage in a see-through leotard as you perform a solo show for the audience. One room to the side bursts with racks and racks of costumes and floor to ceiling tri-fold mirrors for you to don any identity you please. There are rooms to tickle every part of the imagination, if you’re brave enough to enter.
If there's one thing Saltburnt is good at, it's throwing a party you'll never forget, and taking good, good care of you afterwards. When you're exhausted and coated in bodily fluids, disinterested or incapable of moving back to your room, take advantage of the temporary TROLLEY SYSTEM of Otherworld — that is, cheesily decorated golf carts with cobwebs and streamers, designed to drive you to and from your room. For a limited time only, so take advantage while you can!
DIRECTORY

( open | general / event adjacent )
[cw: none]
no subject
The lights stay off. Folding up his legs, folding and tucking his wings behind him, Da-Lua's smile could trick anyone into thinking he knows exactly what's going on. The truth is that he doesn't really care. He curls his finger, tempting Delphine to come closer. ]
Good morning. Did you bring me something good?
[ Drugs, booze, a pretty little body to fuck. ]
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[Sully's voice carries like the wind, starting from the shadows and finishing the last syllable somewhere around the back of Da-Lua's head. All the while she moves forward, coming out of the darkness nude save for the tattoos that cover her throat to toes and the black silk robe that hangs open down the front. (What purpose it serves is impossible to tell, because as she moves it covers nothing for very long.) She stands by the foot of the bed, highlights of her body illuminated by the moon peeking through the curtains.]
I brought you here to rest, so you're already in a debt you should settle before asking for something more.
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Can I at least ask you to come closer?
[ He just wants to talk. And touch. ]
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[Ask, that is - will she obey? Playing into the archetype of a cat, she doesn't move immediately. She watches Da-Lua, eventually coming to the bedside with one hand mussing her hair and the other on her hip. Something about him bothers her, though she doesn't know why.]
I'm Sullivan.
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Hello, Sullivan. Are you going to tell me how I ended up here?
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[She shrugs, she's not going to spend time trying to explain the manor's quirks. He can figure that out on his own - she goes to the bedside table, picking up a hairbrush and lazily runs it through her hair.]
Especially not to rude beings who don't give their name in return to an introduction.
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[ It's only polite. ]
Da-Lua. Do you know what it means?
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[But Sully always liked dragons. Shame you never quite worked out in the world and had to maybe be erased and re-entered into fantasy lore.]
Where's your sun?
[She knows where hers is.]
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I have no sun, Sullivan.
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[To have no other half. She shrugs, and then sits on the bed.]
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[ He's so edgy and cool. Da-Lua is leaning forward as soon as Sullivan takes room on the bed, trying to pick up her scent. He's making no secret of it, either. ]
Are you the sun, or are you the moon?
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[The darkness of space, the absence of life. She offers Da-Lua the hairbrush with absolutely no context.]
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That's a big claim. What makes you the void, I wonder.
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What He starts, I end. What I end, He repurposes. Death is always a lingering guest, loitering around what is alive.
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Sullivan? [ In girl mode no less! The fairy sits up smiling. ] Good morning. Why are you-- [ Wait. This is not the white and gold paradise of her own private room. Peony pauses and looks around. ] Oh. Did I take your bed?
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[Sullivan's approach in the dark is silent, an attribute that'd make her cat-like too, as she comes to stand at the foot of the bed. She's in thin white undershirt and black panties, tattoos covering her legs so completely that a quick glance might mistake her for wearing pants. She seems fond of Peony, eyes without a certain pinch, and comes to the side of the bed next to try and gently relieve her of her ears - and comb her fingers through her hair, if she'll allow it.]
I don't mind strays. Will you stay for a while yet?
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She sighs in relief as Sullivan pulls off her ears and leans into the fingers in her hair, tilting her head up into the sensation with a soft groan of enjoyment. ] That feels delightful. I might actually purr if you keep it up.
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[You know Sully has a penchant for cats, Peony. You may become best pet #2. She caresses and plays with her hair a bit more, before her fingers shift to touch the collar at Peony's throat - mostly to see the scar beneath.]
Do you dislike that?
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It's ugly.
I've gotten used to the ones on my belly from the dragon. But when I have clothes on, I don't have to see them anymore. This one is so obvious. [ And ultimately, she was a vain little thing. ]
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[But scars are interesting to Sullivan, who wears them until Zephir takes them away - give and take, their own little weird romantic letter-sending. She shifts to loosen the collar and take it off of Peony's neck, to better admire the scar. To better caress it in turn.]
I like the stories scars tell, personally. Would you tell me of this one, or the others?
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[ It's an oddity of her personality. Fluttering between furiously guarded independence and craving to have no deeper problems than shallow pretty things. She could never land on exactly where she fell on the scale.
Still, she tilts her chin up for Sully. ] I dont really remember this one. It was too quick. I have to give my little wife credit - she was efficient. That I can admire.
There's the ones on my belly and now two over my heart. Which would you prefer to hear?
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[Asked plainly - with a hint of intrigue, likely because Sullivan knows what it's like to have a knife put in her by her other half. To her that is the essence of romance, but that's not what all mortals feel. To love and to hate, to heal and to hurt - it's all one in the end.
Her hand caresses Peony's collarbone, before running down her sternum; then up the swell of her breast.]
Heart?
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[ There is no affection yet. Merely a way to punish a wayward girl and teach her the ways of the fairies; you never take what you aren't offered. You never steal what you cannot afford to lose. Shauna created herself two debts and a problem all in one. ]
The first was when a group of cultists attempted to sacrifice me to bring about an eternal winter. [ Peony guides her hand to the more faded scar beneath the fresher one. More jagged and rough, dimpling her flesh. ] I was fortunate that our paladin was with me to stabilise me and drag me back from the city of judgement. [ The next, she guides fingers to the more raised and fresher scar. A clean plunge directly into her breastbone. A swift decisive strike. ] My dear cousin did this next one. I was sick for a while - struggling on the brink but refused to give up. He made the decision for me to cast me from my struggles and let me rest. Thought it best. I was quite cross with him when I was revived. [ After that, she lets Sully's hand wander as she pleases. ]
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[Sullivan takes deep interest in the different ways people work together, entrapping each other and making their own arrangements. She listens with a tilt of her head, each story adding to the intrigue that she has in Peony. After a moment of attentive pause, she caresses Peony's breast more idly - or perhaps more in seek of a less than idle response.]
I would show you the scars my other half left on me, but he often times takes them away just as quick. But scars always tell a story, don't they? I enjoy yours.