𝖘𝖆𝖑𝖙𝖇𝖚𝖗𝖓𝖙 𝖒𝖔𝖉𝖘. (
saltburntmods) wrote in
draino2026-01-03 10:00 am
𝐓𝐇𝐈𝐒 𝐈𝐒𝐍'𝐓 𝐀 𝐃𝐑𝐄𝐀𝐌 𝐓𝐎 𝐌𝐄 ▣ JANUARY TDM
JANUARY 2026 TDM: ETERNITY
Welcome to SALTBURNT, a panfandom smut/thriller game based off the film Saltburn, where characters are encouraged to indulge their deepest desires. The money never runs out and the liquor never stops pouring, so you may as well indulge from the bounty. Of course, things are rarely what they seem, and the manor itself seems to have a consciousness of its own. Throw parties, trash the house, engage in youthful merriment, but remember — dangers come out at night, and no one, no matter how rich you are, is safe from demons lurking in the shadows.
Threads can be considered game canon, provided the players agree. Players can also start fresh upon acceptance into the game. In game characters can post to the TDM directly, using « NEW CHARACTER/IN GAME» in the header. There will be a spot below for new characters to link their toplevels for easy access. Alternatively, prompts on the Test Drive can be used for in game logs.
WELCOME TO SALTBURNT
CONTENT WARNINGS: n/a.
It's the hangover more than the light streaming in through half drawn curtains that wakes you up, your brain rattling in your skull, your mouth dry and cottony, your stomach churning with whatever it is you drank last night. If self preservation is your strong suit, you might turn over in bed and see a few painkillers laid out for you on a silver dish, accompanied by a glass of water. If it isn’t, stay in bed and wallow — eventually a maid will be in to tear your curtains open, saying, "Breakfast is served," and scurrying out quietly, invisibly. Breakfast? Maybe it’s normal for you. Maybe it isn’t.
You're drawn from the room, either by the mystery, or an undefinable urge that could be supernatural in origin, or could be your hunger catching up to you. It's almost nostalgic, the walk to the dining room — have you been here before? Were you drawn up to this estate in a car? Haven’t you done all this already? Maybe you mosey around a library, maybe you run into your suite mate in your adjoining bathroom. Regardless, seemingly all hallways, covered in priceless artworks and ancient relics from times long past, lead to the dining room, where a comically long table houses the Balfours and their many guests, who seem just as disgruntled and confused as you. No matter. "The breakfast is self-serve," they say. But not the eggs.
If you want to leave, you’ll have to tell Giles, the housekeeper, who will arrange a car for you that mysteriously, or perhaps suspiciously, never arrives. Unfortunately, confronting Giles about it is near impossible, as he’s as good at being invisible as the rest of the house staff. Of course, there’s no reason why you can’t just walk out. The front gates are easy enough to jump over, even if the walk towards them gives you a strange sense of foreboding, or just outright discomfort, as if the ground itself doesn’t want you to leave. Those more sensitive or fragile might find they can’t make the jump, no matter how physically able, or desperately wanting. Still, a strong person could continue on, over the fence and into the lush English countryside. The feeling doesn’t dissipate, though — this sense of wrongness, almost sickness, like a weight on your back. Walk into the evergreen, carry on, but the strongest will make it perhaps a mile or so before the weight of dread and paranoia brings you to your knees, and then to your face, flat in the middle of a dirt road. What were you thinking? Is this really better?
Wake up with a hangover, in a bed, the curtains drawn, the maid saying, "Breakfast is served," before scurrying out. The painkillers are there, just like you remember. In fact, it’s all exactly how you remember, as if you never left an imprint the first time, or any mess you made was cleared away while your back was turned. Walk to the dining room, find everyone there eating away at their breakfast. It’s self serve, naturally. Just not the eggs.
"We dress for dinner," says Portia, with a kind, if discerning smile. "Black tie."
It's the hangover more than the light streaming in through half drawn curtains that wakes you up, your brain rattling in your skull, your mouth dry and cottony, your stomach churning with whatever it is you drank last night. If self preservation is your strong suit, you might turn over in bed and see a few painkillers laid out for you on a silver dish, accompanied by a glass of water. If it isn’t, stay in bed and wallow — eventually a maid will be in to tear your curtains open, saying, "Breakfast is served," and scurrying out quietly, invisibly. Breakfast? Maybe it’s normal for you. Maybe it isn’t.
You're drawn from the room, either by the mystery, or an undefinable urge that could be supernatural in origin, or could be your hunger catching up to you. It's almost nostalgic, the walk to the dining room — have you been here before? Were you drawn up to this estate in a car? Haven’t you done all this already? Maybe you mosey around a library, maybe you run into your suite mate in your adjoining bathroom. Regardless, seemingly all hallways, covered in priceless artworks and ancient relics from times long past, lead to the dining room, where a comically long table houses the Balfours and their many guests, who seem just as disgruntled and confused as you. No matter. "The breakfast is self-serve," they say. But not the eggs.
If you want to leave, you’ll have to tell Giles, the housekeeper, who will arrange a car for you that mysteriously, or perhaps suspiciously, never arrives. Unfortunately, confronting Giles about it is near impossible, as he’s as good at being invisible as the rest of the house staff. Of course, there’s no reason why you can’t just walk out. The front gates are easy enough to jump over, even if the walk towards them gives you a strange sense of foreboding, or just outright discomfort, as if the ground itself doesn’t want you to leave. Those more sensitive or fragile might find they can’t make the jump, no matter how physically able, or desperately wanting. Still, a strong person could continue on, over the fence and into the lush English countryside. The feeling doesn’t dissipate, though — this sense of wrongness, almost sickness, like a weight on your back. Walk into the evergreen, carry on, but the strongest will make it perhaps a mile or so before the weight of dread and paranoia brings you to your knees, and then to your face, flat in the middle of a dirt road. What were you thinking? Is this really better?
Wake up with a hangover, in a bed, the curtains drawn, the maid saying, "Breakfast is served," before scurrying out. The painkillers are there, just like you remember. In fact, it’s all exactly how you remember, as if you never left an imprint the first time, or any mess you made was cleared away while your back was turned. Walk to the dining room, find everyone there eating away at their breakfast. It’s self serve, naturally. Just not the eggs.
"We dress for dinner," says Portia, with a kind, if discerning smile. "Black tie."
MARKET PRICES
CONTENT WARNINGS: nsfw themes, human auctioning, human furniture, voyeurism, dub/noncon.
The manor rings in the new year Saltburnt style — that is, in an abundance of hedonism, decadence, and debauchery. So strange, you might find it, that there was no official party planned from your generous hosts, who take any opportunity to flaunt wealth and hungry bodies, but it might be a boon in disguise. The holiday is yours for the taking, though they don't leave you strung out for too long. Through word of mouth comes an urgent invitation in the following days, the unveiling of a brand new wing of the manor. Didn't know there was construction going on? That's not so surprising — the contractors were paid for discretion, after all. Named after Portia and Jonty’s personal (and very wealthy) friends, Haven and Cove, THE RUMMAGE WING serves as an auction house where you can acquire rare and desirable goods and antiques. All proceeds go towards Rosie’s personal charity for the benefit of crabeater seals, although Bunny is spotted loudly telling her that they are the most abundant seals in the world. No matter.
Put on your hottest party dress and most expensive fits, because all are encouraged to drink, dance, enjoy the hors d'oeuvres, and celebrate your survival into another year. The newest visitors in for the holiday — and apparently a good auction — stand with their arms linked, obscenely tall and boney, their long unkempt hair a strange waterfall of green. Haven and Cove Rummage, a pair of sisters and dear family friends, are anything but normal. Upon closer inspection, their skin appears colorless and almost translucent but with makeup caked on for the party. Remember that it's rude and tacky to comment on appearances. Despite the unsettling nature of their appearance, they are in fact having a grand time, taking enormous interest in people-watching, long fingers pointing at several guests as they whisper among themselves. Throughout the night, their shrieks of laughter can be heard echoing across the room, shrill but equally melodic, like an out of tune bell.
During the celebration, in between bumping and grinding to loud electronica and pop music, the festivities are cut in half by an announcement telling everyone to take their seats, as the WEEK LONG AUCTION is about to begin. What curiosities are up for buying? Why — you, of course. Interestingly enough, in front of some of your dinner sets, rather than auctioneer paddles are little signs for the front of your shirt or dress, printed off with a number. Don't feel like putting it on? No worries — you'll feel compelled to the stage once your number is called regardless, though interestingly enough you might not be on the stage alone. Yes, some lucky guests are auctioned off in pairs, grouped together due to similar dispositions, or something familiar under the surface that binds them, or — hell, maybe you just look aesthetically pleasing together. Regardless, the Balfour's friends (who all share a passing resemblance to the Rummage sisters) are buying, if you're into a lovely (see: kinky) date night with a stranger. Of course, given that the auction is a week long, you might be sold off to the highest bidder more than once — a buyer is only given a night, after all. They wouldn't want to be greedy with you!
Not up for auction but still want to take part? Of course, you can toss your hat in the ring for a date night with any of those up for auction, lifting your paddle to raise the bet. But what do you have to offer? The price will be made known to you once the auctioning is done and over with, the Rummage sisters coming to claim — one sorrowful childhood memory, perhaps, or the last few years of your tragic life? Maybe the clothes off your back, or a bit of blood? Remember, the higher the auctioning gets raised, the more you'll have to pay it forward. Make sure you make the date worth it!
Those auctioned off are suited with gorgeous collars in jeweled tones, and only when the buckle gets clicked in place do you feel an instinctual pull to show off for your bidder, and impress them with the bounty they just won. Of course — it's not really you doing it. Your body and personality maintain the image of perfect servitude, but your mind remains your own, feeling trapped inside a body you don't really recognize as your own, having no outlet but an easy smile and a perfect bow, and beneath that — a claustrophobic feeling of being stuck. Additionally, those of you auctioned off in pairs will feel separation anxiety when parted, making yourself sick without presenting as a duo.
Ultimately, you're bought and paid for for one reason only — the pleasure of your bidder. Those bought by the unsettling Balfour guests might be pressed into challenging positions, displayed like living furniture sets for their amusement, a tray of freshly shaken martinis balanced down your spine, the only thing keeping you upright is your dedication to being a good table, or chair, or footrest. People might try to touch you, to break your concentration, to make it more challenging for you. Others might be bought for performance pieces, guests who like to watch while you're made to fuck your partner however they direct you to, while they sit smiling on the sidelines. Still yet, some of you might be put to the challenge of endurance or different sexual challenges that require cooperation, like one in a pair being bound while the other person tries to get you to come, where being too slow or too fast or too bad at the task gets you punished physically. Some, one might say most, just want servants for the night, forcing you to the role of bartender and demanding you serve with your partner in perfect synchronicity.
Regardless of what you're made to do, it's plain to see that the strange friends of the Balfours are invested in one thing and one thing only: observing the fascinating behaviors of you lot, laughing all the while. You're such a strange bunch, you know — enjoy your rowdy fun for the week, but once all is concluded the collars come loose and you fall back into yourself, once again aligned in body and mind.
The manor rings in the new year Saltburnt style — that is, in an abundance of hedonism, decadence, and debauchery. So strange, you might find it, that there was no official party planned from your generous hosts, who take any opportunity to flaunt wealth and hungry bodies, but it might be a boon in disguise. The holiday is yours for the taking, though they don't leave you strung out for too long. Through word of mouth comes an urgent invitation in the following days, the unveiling of a brand new wing of the manor. Didn't know there was construction going on? That's not so surprising — the contractors were paid for discretion, after all. Named after Portia and Jonty’s personal (and very wealthy) friends, Haven and Cove, THE RUMMAGE WING serves as an auction house where you can acquire rare and desirable goods and antiques. All proceeds go towards Rosie’s personal charity for the benefit of crabeater seals, although Bunny is spotted loudly telling her that they are the most abundant seals in the world. No matter.
Put on your hottest party dress and most expensive fits, because all are encouraged to drink, dance, enjoy the hors d'oeuvres, and celebrate your survival into another year. The newest visitors in for the holiday — and apparently a good auction — stand with their arms linked, obscenely tall and boney, their long unkempt hair a strange waterfall of green. Haven and Cove Rummage, a pair of sisters and dear family friends, are anything but normal. Upon closer inspection, their skin appears colorless and almost translucent but with makeup caked on for the party. Remember that it's rude and tacky to comment on appearances. Despite the unsettling nature of their appearance, they are in fact having a grand time, taking enormous interest in people-watching, long fingers pointing at several guests as they whisper among themselves. Throughout the night, their shrieks of laughter can be heard echoing across the room, shrill but equally melodic, like an out of tune bell.
During the celebration, in between bumping and grinding to loud electronica and pop music, the festivities are cut in half by an announcement telling everyone to take their seats, as the WEEK LONG AUCTION is about to begin. What curiosities are up for buying? Why — you, of course. Interestingly enough, in front of some of your dinner sets, rather than auctioneer paddles are little signs for the front of your shirt or dress, printed off with a number. Don't feel like putting it on? No worries — you'll feel compelled to the stage once your number is called regardless, though interestingly enough you might not be on the stage alone. Yes, some lucky guests are auctioned off in pairs, grouped together due to similar dispositions, or something familiar under the surface that binds them, or — hell, maybe you just look aesthetically pleasing together. Regardless, the Balfour's friends (who all share a passing resemblance to the Rummage sisters) are buying, if you're into a lovely (see: kinky) date night with a stranger. Of course, given that the auction is a week long, you might be sold off to the highest bidder more than once — a buyer is only given a night, after all. They wouldn't want to be greedy with you!
Not up for auction but still want to take part? Of course, you can toss your hat in the ring for a date night with any of those up for auction, lifting your paddle to raise the bet. But what do you have to offer? The price will be made known to you once the auctioning is done and over with, the Rummage sisters coming to claim — one sorrowful childhood memory, perhaps, or the last few years of your tragic life? Maybe the clothes off your back, or a bit of blood? Remember, the higher the auctioning gets raised, the more you'll have to pay it forward. Make sure you make the date worth it!
Those auctioned off are suited with gorgeous collars in jeweled tones, and only when the buckle gets clicked in place do you feel an instinctual pull to show off for your bidder, and impress them with the bounty they just won. Of course — it's not really you doing it. Your body and personality maintain the image of perfect servitude, but your mind remains your own, feeling trapped inside a body you don't really recognize as your own, having no outlet but an easy smile and a perfect bow, and beneath that — a claustrophobic feeling of being stuck. Additionally, those of you auctioned off in pairs will feel separation anxiety when parted, making yourself sick without presenting as a duo.
Ultimately, you're bought and paid for for one reason only — the pleasure of your bidder. Those bought by the unsettling Balfour guests might be pressed into challenging positions, displayed like living furniture sets for their amusement, a tray of freshly shaken martinis balanced down your spine, the only thing keeping you upright is your dedication to being a good table, or chair, or footrest. People might try to touch you, to break your concentration, to make it more challenging for you. Others might be bought for performance pieces, guests who like to watch while you're made to fuck your partner however they direct you to, while they sit smiling on the sidelines. Still yet, some of you might be put to the challenge of endurance or different sexual challenges that require cooperation, like one in a pair being bound while the other person tries to get you to come, where being too slow or too fast or too bad at the task gets you punished physically. Some, one might say most, just want servants for the night, forcing you to the role of bartender and demanding you serve with your partner in perfect synchronicity.
Regardless of what you're made to do, it's plain to see that the strange friends of the Balfours are invested in one thing and one thing only: observing the fascinating behaviors of you lot, laughing all the while. You're such a strange bunch, you know — enjoy your rowdy fun for the week, but once all is concluded the collars come loose and you fall back into yourself, once again aligned in body and mind.
A TIME OF REMEMBRANCE
CONTENT WARNINGS: nsfw themes, slight a/b/o.
You'd be forgiven for not noticing them on entry, but with your mind clearer and more observant, you'll spot in the new wing of the manor — grand portraits in heavy golden frames line the walls, only these aren’t your typical Balfour ancestors. These hauntingly beautiful paintings feature guests familiar to you, though ones you haven’t seen in some time. Emmrich Volkarin. Daniel Molloy. Roronoa Zoro. Alicent Hightower. Lucifer. Gideon Drake. Monkey D. Luffy. Aemond Targaryen. Quentin Toma. Caitlyn Kiramman. Lottie Matthews. Nick O’Broin. Travis Martinez. Nikolai Lantsov. Jinx. Furiosa. Alina Starkov. Paul Atreides. Spike. Of course, those of you new arrivals who haven't had time to miss anyone aren't left high and dry — dead friends and family members belonging solely to you join the portraits, seemingly plucked directly from your mind.
The paintings go on and on, proclaiming without so many words that guests who no longer walk these halls undoubtedly left a mark on Saltburnt — until the frames shift to a darkened silver, ornate carvings of leaves, teeth, and eyes wrought into the metal. The next set of paintings hold people far more familiar, because one of them might be standing right next to you. Eddie Munson. Ash Colchester. Silco. Wanda Maximoff. Lestat de Lioncourt. Buffy Summers. Jackie Taylor. Dean Winchester. Tim Laughlin. Oberyn Martell. Castiel. Parisa Kamali. The paintings continue down the hall, no explanations on the placards present besides a name. Lilies, chrysanthemums, and forget-me-nots decorate the hall. To fully ring in the new year, you must look upon the past without flinching. The Balfours have decided this is the opportune time to both honor and mourn the dead.
Guests are, of course, welcome and encouraged to mourn together. For the latter half of the month, the Iron Rooms of Malice have been converted to accommodate the ongoing remembrances, and are open to private mourning. However, once you enter, you're locked in with your chosen partner (or partners) for the next 24 hours — to fully mourn properly, of course. What's that? You don't actually know them, or who you're supposed to be mourning? Well, you've got plenty of time to figure it out. Each room is stocked with complimentary tissues, a charcuterie board, and twelve bottles of freshly imported Everclear.
To better get to know those who are still with you, whether they've died or not, a body-painting station is available every weeknight in the Chapel — tastefully situated, of course, to afford you and your chosen canvas some privacy. The only colors of paint provided are black and white, along with a soft, calligraphy-style brush, which you will use to paint each bone in your partner’s body, starting with their toes and working your way up to their head. Using the black paint provides a slowly burning arousal and a mounting feeling of euphoria. Your body begs for release, but you’re unable to touch yourself or find any relief until the painting is completed. The building strokes of white paint bring on death-like symptoms, such as extreme cold, slipping away from your body, and acts almost as a sedative. For those who have died, intense feelings can trigger the onset of your death consequence during this ritual.
Morning and weekend services go on as normal in the Chapel. If a guest who has died attends one of these services, over the next few nights you will begin to exhibit animalistic, almost feral tendencies. You will find yourself obsessed with the idea of guardianship over one person or multiple, though these qualities might extend to enhanced smell or hearing, increased aggression, and experiencing cycles of heat and rut. For those less into the literal behavior of animals, the Balfours have organized a scavenger hunt to lighten the mood amongst all the heavy mourning. Three different animal figures — a tiger, a dragon, and a turtle, signifying luck and protection — have been hidden around the grounds. Whoever finds them all will win a prize — one slimy kiss on the cheek from both Haven and Cove, which will serve as protection in the prompt to come.
After all that depression and sadness, a Celebration of Life will be held at the Remembrance Pool in the form of a reserved feast, hosted by none other than Haven and Cove themselves. Guests are given dark-colored mourning attire with brooches attached that are able to sense another’s grief, and the seating seems to be laid out strategically, in that you find yourself beside someone who has experienced a sadness similar to your own. You may feel urgently compelled to confess your grief to someone else, but for some of you it will manifest through the compulsion to physically comfort one another. For small confessions, hand-holding. For something deeper, you could find yourself pulled into someone’s lap, their hands delicately soothing your inner hurts. No matter what, even the most standoffish of you will feel the need to be connected as much as possible, through song, through dance, or through story. Everyone in the room feels on the verge of sobbing, whether you’ve lost someone or not, as if one minor comment could push you over the edge. Must be something in the air. Haven and Cove do the rounds to each table, silently expressing their gratitude for your presence with a brief touch to the shoulder, though they seem to linger especially at the tables where those are experiencing true grief, watching wet cheeks and outright sobs with a curiosity that veers upon sexual, smiles peeling up their lips like old wallpaper.
For food and drink offerings, you’ll find sugared biscuits wrapped in black wax paper, upon which are printed verses ruminating on death. A separate basket of “sin-eating” biscuits sits adjacent; should you consume these while meditating upon a deceased or missing body, you can take their sins as your own as a way to alleviate their travels home, although you might feel a compulsion to act out some of their worst transgressions. Other selections include finger sandwiches, pork pies, scones, and vol-a-vents, along with chocolate eclairs, fruit kebabs, and lemon drizzle cake. The drinks are hearty and plentiful, perhaps the main course of the entire feast. Upon consumption, you begin to have curious visions of losing someone close to you in Saltburnt, should they be dead, dying, or simply gone missing. To anchor yourself from falling further into these hallucinations, skin to skin contact is required — the more intimate, the more effective. A hug or a kiss may spare you for a moment, but you really need to consider moving your mouth a little lower to truly pull yourself back to the present.
Even then, some of you might begin to notice that the crowd has grown a bit sparse. Surely your fellow guests — friends, lovers, those in between — have just gone back to their rooms for some privacy, either with a partner or to simply have a good cry on their own. Once night falls, however, and you’ve searched the halls for your companions, you realize those hallucinations might’ve held some weight. Undeniably, there are a number of guests missing. But where have they gone off to?
You'd be forgiven for not noticing them on entry, but with your mind clearer and more observant, you'll spot in the new wing of the manor — grand portraits in heavy golden frames line the walls, only these aren’t your typical Balfour ancestors. These hauntingly beautiful paintings feature guests familiar to you, though ones you haven’t seen in some time. Emmrich Volkarin. Daniel Molloy. Roronoa Zoro. Alicent Hightower. Lucifer. Gideon Drake. Monkey D. Luffy. Aemond Targaryen. Quentin Toma. Caitlyn Kiramman. Lottie Matthews. Nick O’Broin. Travis Martinez. Nikolai Lantsov. Jinx. Furiosa. Alina Starkov. Paul Atreides. Spike. Of course, those of you new arrivals who haven't had time to miss anyone aren't left high and dry — dead friends and family members belonging solely to you join the portraits, seemingly plucked directly from your mind.
The paintings go on and on, proclaiming without so many words that guests who no longer walk these halls undoubtedly left a mark on Saltburnt — until the frames shift to a darkened silver, ornate carvings of leaves, teeth, and eyes wrought into the metal. The next set of paintings hold people far more familiar, because one of them might be standing right next to you. Eddie Munson. Ash Colchester. Silco. Wanda Maximoff. Lestat de Lioncourt. Buffy Summers. Jackie Taylor. Dean Winchester. Tim Laughlin. Oberyn Martell. Castiel. Parisa Kamali. The paintings continue down the hall, no explanations on the placards present besides a name. Lilies, chrysanthemums, and forget-me-nots decorate the hall. To fully ring in the new year, you must look upon the past without flinching. The Balfours have decided this is the opportune time to both honor and mourn the dead.
Guests are, of course, welcome and encouraged to mourn together. For the latter half of the month, the Iron Rooms of Malice have been converted to accommodate the ongoing remembrances, and are open to private mourning. However, once you enter, you're locked in with your chosen partner (or partners) for the next 24 hours — to fully mourn properly, of course. What's that? You don't actually know them, or who you're supposed to be mourning? Well, you've got plenty of time to figure it out. Each room is stocked with complimentary tissues, a charcuterie board, and twelve bottles of freshly imported Everclear.
To better get to know those who are still with you, whether they've died or not, a body-painting station is available every weeknight in the Chapel — tastefully situated, of course, to afford you and your chosen canvas some privacy. The only colors of paint provided are black and white, along with a soft, calligraphy-style brush, which you will use to paint each bone in your partner’s body, starting with their toes and working your way up to their head. Using the black paint provides a slowly burning arousal and a mounting feeling of euphoria. Your body begs for release, but you’re unable to touch yourself or find any relief until the painting is completed. The building strokes of white paint bring on death-like symptoms, such as extreme cold, slipping away from your body, and acts almost as a sedative. For those who have died, intense feelings can trigger the onset of your death consequence during this ritual.
Morning and weekend services go on as normal in the Chapel. If a guest who has died attends one of these services, over the next few nights you will begin to exhibit animalistic, almost feral tendencies. You will find yourself obsessed with the idea of guardianship over one person or multiple, though these qualities might extend to enhanced smell or hearing, increased aggression, and experiencing cycles of heat and rut. For those less into the literal behavior of animals, the Balfours have organized a scavenger hunt to lighten the mood amongst all the heavy mourning. Three different animal figures — a tiger, a dragon, and a turtle, signifying luck and protection — have been hidden around the grounds. Whoever finds them all will win a prize — one slimy kiss on the cheek from both Haven and Cove, which will serve as protection in the prompt to come.
After all that depression and sadness, a Celebration of Life will be held at the Remembrance Pool in the form of a reserved feast, hosted by none other than Haven and Cove themselves. Guests are given dark-colored mourning attire with brooches attached that are able to sense another’s grief, and the seating seems to be laid out strategically, in that you find yourself beside someone who has experienced a sadness similar to your own. You may feel urgently compelled to confess your grief to someone else, but for some of you it will manifest through the compulsion to physically comfort one another. For small confessions, hand-holding. For something deeper, you could find yourself pulled into someone’s lap, their hands delicately soothing your inner hurts. No matter what, even the most standoffish of you will feel the need to be connected as much as possible, through song, through dance, or through story. Everyone in the room feels on the verge of sobbing, whether you’ve lost someone or not, as if one minor comment could push you over the edge. Must be something in the air. Haven and Cove do the rounds to each table, silently expressing their gratitude for your presence with a brief touch to the shoulder, though they seem to linger especially at the tables where those are experiencing true grief, watching wet cheeks and outright sobs with a curiosity that veers upon sexual, smiles peeling up their lips like old wallpaper.
For food and drink offerings, you’ll find sugared biscuits wrapped in black wax paper, upon which are printed verses ruminating on death. A separate basket of “sin-eating” biscuits sits adjacent; should you consume these while meditating upon a deceased or missing body, you can take their sins as your own as a way to alleviate their travels home, although you might feel a compulsion to act out some of their worst transgressions. Other selections include finger sandwiches, pork pies, scones, and vol-a-vents, along with chocolate eclairs, fruit kebabs, and lemon drizzle cake. The drinks are hearty and plentiful, perhaps the main course of the entire feast. Upon consumption, you begin to have curious visions of losing someone close to you in Saltburnt, should they be dead, dying, or simply gone missing. To anchor yourself from falling further into these hallucinations, skin to skin contact is required — the more intimate, the more effective. A hug or a kiss may spare you for a moment, but you really need to consider moving your mouth a little lower to truly pull yourself back to the present.
Even then, some of you might begin to notice that the crowd has grown a bit sparse. Surely your fellow guests — friends, lovers, those in between — have just gone back to their rooms for some privacy, either with a partner or to simply have a good cry on their own. Once night falls, however, and you’ve searched the halls for your companions, you realize those hallucinations might’ve held some weight. Undeniably, there are a number of guests missing. But where have they gone off to?
TRAPPED, SEALED, CONTAINED
CONTENT WARNINGS: buried alive, claustrophobia.
For some of you, the visions feel less like a dream and more like a blade, slicing to the heart of you, opening up your sorrow to something far more potent and devouring. It flows through your veins as deeply as your blood, your tears choking you, red-cheeked and blurry-eyed as you stumble from the Remembrance Pool. Away from the guests, you try to calm yourself in the quiet solitude, but you swiftly realize you’re not alone. One of the visitors — Haven or Cove, you’re not sure which, although this is the first time you’ve seen them separated — stands suddenly before you, too close, mouth stretched too wide as a cold, wet finger traces your cheek, almost lovingly, a look of grisly desire in their milky eyes. The touch makes you go weak. After sustaining so much grief, you suddenly feel at the end of your rope, your knees giving out when usually you would never succumb to such frailty. Before you have a chance to hit the floor, a pair of boney arms wrap around you, a wash of tangled green hair the last thing you see before your eyes slip closed.
When you open them again, it’s to utter and overwhelming darkness. It takes a moment for the haze over your mind to clear, the floor beneath your back unforgivingly hard, the air stale. You reach out — and your hands barely clear two feet before hitting iron. When you try to turn, you’re boxed in, the walls beside you just as hard, just as unforgiving. Panic creeps in slowly, then in a relentless flood as you push on all sides, even kicking your feet, only to meet solid, unmoving iron. The last thing you remember is Haven or Cove’s touch, and now the culmination of the so-called Celebration of Life has ended with you in a coffin, trapped and thoroughly alone. Any strength or ability that your body innately holds has left you. Those normally able to break through steel or magic their way to safety are left powerless. It’s only you in the dark, your sorrow a living thing pulsing in your chest, your fear swiftly growing in the enclosed space. Sobs come quickly, or wails, or screams of anger and cries for help. Your hands ache from furiously banging the lid, your fingernails bleeding as you resort to scratching the metal. It’s only when you’ve exhausted yourself that you fall silent for long enough to hear the sounds of someone near you, muffled as if they’re trapped. It could be someone you know or a guest you’ve never spoken to, but it’s a lifeline. You call out to them, and they call back.
Communication between nearby coffins is the way you learn that you’re not the only one who has been effectively abducted. Everyone here has the same experience — leaving the Remembrance Pool in distress, only to fall into Haven or Cove’s treacherous arms. Communication is also the one thing that keeps you from falling back into the terror of your circumstances. If your companion isn’t willing to talk, or you go too long in silent isolation, hysteria begins to bubble up, shivers wracking your sweat-soaked body, tears welling in your eyes. Just as it was at the Celebration, closeness remains the key to staying grounded — and those that take comforting the voices beside you seriously, whether you know them, love them, or hate them, are rewarded. With a slow creak, one wall of your coffin suddenly comes loose. With a few shoves, you’re able to knock it down, to reveal that the coffin closest to you has done the same, now joining your two caskets. Still trapped, but at least with company now. Settle in, because it’s going to be a long night.
In the rest of the manor, the Celebration of Life is long over and many of you are searching for your missing friends, haters, and loved ones. Calls and texts keep going not only unanswered but undelivered, although for some of you more absent partners, not getting a text back might be normal for you. As you check their rooms or the beds you’ve taken to sharing lately, small trinkets can be found on the pillow — an earring or a watch from your missing companion, as if someone is toying with you, mocking you, trying to push you. Doing a sweep of the room, you begin to find more and more disturbing breadcrumbs. A neatly bound lock of hair left by the sink. Their favorite or most worn piece of intimate clothing left out on the bed, where it wasn’t a moment ago. When you open the door, your heart pounding, you come face to face with none other than Haven or Cove, looking far more translucent than before, their tall, skinny frame reaching the top of the door. Holding out something for you to take, they smile widely and say only one thing. Looks like your darling is calling out for you from below! Before you can even think of attacking, they’ve vanished, and you’re left with their parting gift: one bloody fingernail.
Panic will drive some of you to action — the hint below might be all it takes to lead you to the crypts under manor, though some of you might have to follow a more instinctual pull, guiding you to your trapped loved ones. Through it all, you have the sense of being watched — your pain or panic voyeuristically enjoyed by some unseen eyes. Still, after some time, you finally find rows and rows of coffins lined up in the crypt, some of them pushed up against each other. A chaotic search ensues to identify who’s who, and then the strongest and most magically skilled among you try to pry open the lids. It's just your luck, that not even those with amplified powers have any success — these coffins are sealed shut with something inhumane, and the moment you hit, pound, saw, or cause harm to the coffin, the person inside abruptly cries out in pain. Somehow, the coffins have been linked to them, and the more damage you cause as you try to open it, the more it hurts them. How bad do you want to get them out? More importantly, how bad do they want to get out?
Just when all hope is lost, your favorite sisters Haven and Cove, and their strange brood appear, to offer a deal: if you really want them out of their confines, will you take their place? Just for an hour. You might feel inclined to attack the strangers, which is understandable, and only met with their growing, ferocious amusement. They don't seem capable of death or even bleeding — thick saltwater will pour out of their noses, coating their disturbing smiles in a shine. Regardless, you either take the deal or not. One hour willingly in the depths of your panic and sorrow, or leaving your partner high and dry, in the thrall of their suffering.
The Rummage sisters and company will make good on their promise. Otherwise, by next sunset the strange company has left, seemingly by stepping into the cracked open frozen lake and turning into seafoam, ending whatever magic was trapping those in coffins, and freeing them up. Upon reuniting with your bed, there will be a note on your pillow, written in haunting script that can only have belonged to the sisters. It reads:
THANK YOU FOR YOUR GRIEF — IT WAS DELICIOUS ! 😋
For some of you, the visions feel less like a dream and more like a blade, slicing to the heart of you, opening up your sorrow to something far more potent and devouring. It flows through your veins as deeply as your blood, your tears choking you, red-cheeked and blurry-eyed as you stumble from the Remembrance Pool. Away from the guests, you try to calm yourself in the quiet solitude, but you swiftly realize you’re not alone. One of the visitors — Haven or Cove, you’re not sure which, although this is the first time you’ve seen them separated — stands suddenly before you, too close, mouth stretched too wide as a cold, wet finger traces your cheek, almost lovingly, a look of grisly desire in their milky eyes. The touch makes you go weak. After sustaining so much grief, you suddenly feel at the end of your rope, your knees giving out when usually you would never succumb to such frailty. Before you have a chance to hit the floor, a pair of boney arms wrap around you, a wash of tangled green hair the last thing you see before your eyes slip closed.
When you open them again, it’s to utter and overwhelming darkness. It takes a moment for the haze over your mind to clear, the floor beneath your back unforgivingly hard, the air stale. You reach out — and your hands barely clear two feet before hitting iron. When you try to turn, you’re boxed in, the walls beside you just as hard, just as unforgiving. Panic creeps in slowly, then in a relentless flood as you push on all sides, even kicking your feet, only to meet solid, unmoving iron. The last thing you remember is Haven or Cove’s touch, and now the culmination of the so-called Celebration of Life has ended with you in a coffin, trapped and thoroughly alone. Any strength or ability that your body innately holds has left you. Those normally able to break through steel or magic their way to safety are left powerless. It’s only you in the dark, your sorrow a living thing pulsing in your chest, your fear swiftly growing in the enclosed space. Sobs come quickly, or wails, or screams of anger and cries for help. Your hands ache from furiously banging the lid, your fingernails bleeding as you resort to scratching the metal. It’s only when you’ve exhausted yourself that you fall silent for long enough to hear the sounds of someone near you, muffled as if they’re trapped. It could be someone you know or a guest you’ve never spoken to, but it’s a lifeline. You call out to them, and they call back.
Communication between nearby coffins is the way you learn that you’re not the only one who has been effectively abducted. Everyone here has the same experience — leaving the Remembrance Pool in distress, only to fall into Haven or Cove’s treacherous arms. Communication is also the one thing that keeps you from falling back into the terror of your circumstances. If your companion isn’t willing to talk, or you go too long in silent isolation, hysteria begins to bubble up, shivers wracking your sweat-soaked body, tears welling in your eyes. Just as it was at the Celebration, closeness remains the key to staying grounded — and those that take comforting the voices beside you seriously, whether you know them, love them, or hate them, are rewarded. With a slow creak, one wall of your coffin suddenly comes loose. With a few shoves, you’re able to knock it down, to reveal that the coffin closest to you has done the same, now joining your two caskets. Still trapped, but at least with company now. Settle in, because it’s going to be a long night.
In the rest of the manor, the Celebration of Life is long over and many of you are searching for your missing friends, haters, and loved ones. Calls and texts keep going not only unanswered but undelivered, although for some of you more absent partners, not getting a text back might be normal for you. As you check their rooms or the beds you’ve taken to sharing lately, small trinkets can be found on the pillow — an earring or a watch from your missing companion, as if someone is toying with you, mocking you, trying to push you. Doing a sweep of the room, you begin to find more and more disturbing breadcrumbs. A neatly bound lock of hair left by the sink. Their favorite or most worn piece of intimate clothing left out on the bed, where it wasn’t a moment ago. When you open the door, your heart pounding, you come face to face with none other than Haven or Cove, looking far more translucent than before, their tall, skinny frame reaching the top of the door. Holding out something for you to take, they smile widely and say only one thing. Looks like your darling is calling out for you from below! Before you can even think of attacking, they’ve vanished, and you’re left with their parting gift: one bloody fingernail.
Panic will drive some of you to action — the hint below might be all it takes to lead you to the crypts under manor, though some of you might have to follow a more instinctual pull, guiding you to your trapped loved ones. Through it all, you have the sense of being watched — your pain or panic voyeuristically enjoyed by some unseen eyes. Still, after some time, you finally find rows and rows of coffins lined up in the crypt, some of them pushed up against each other. A chaotic search ensues to identify who’s who, and then the strongest and most magically skilled among you try to pry open the lids. It's just your luck, that not even those with amplified powers have any success — these coffins are sealed shut with something inhumane, and the moment you hit, pound, saw, or cause harm to the coffin, the person inside abruptly cries out in pain. Somehow, the coffins have been linked to them, and the more damage you cause as you try to open it, the more it hurts them. How bad do you want to get them out? More importantly, how bad do they want to get out?
Just when all hope is lost, your favorite sisters Haven and Cove, and their strange brood appear, to offer a deal: if you really want them out of their confines, will you take their place? Just for an hour. You might feel inclined to attack the strangers, which is understandable, and only met with their growing, ferocious amusement. They don't seem capable of death or even bleeding — thick saltwater will pour out of their noses, coating their disturbing smiles in a shine. Regardless, you either take the deal or not. One hour willingly in the depths of your panic and sorrow, or leaving your partner high and dry, in the thrall of their suffering.
The Rummage sisters and company will make good on their promise. Otherwise, by next sunset the strange company has left, seemingly by stepping into the cracked open frozen lake and turning into seafoam, ending whatever magic was trapping those in coffins, and freeing them up. Upon reuniting with your bed, there will be a note on your pillow, written in haunting script that can only have belonged to the sisters. It reads:
THANK YOU FOR YOUR GRIEF — IT WAS DELICIOUS ! 😋
DIRECTORY

Mari Ibarra ✿ Yellowjackets ✿ current/new
CAME IN LIKE A WRECKING BALL
[ One disheveled, pissed off and bewildered Mari Ibarra stands at the entrance of the dinner. She's still wearing her gown, yes, that one; bloody circles make for an alien polka dot design that seems to extend to her legs, arms and even her face, which she has unsuccessfully tried to wipe off her skin. Alas, she looks very much like a Pit Girl, if you get the joke.
If not, she just looks like a young woman that just crawled from a hole in the ground. Same difference, really. ]
WHAT THE FUCK IS GOING ON!?!?!?
[ And where the fuck is Shauna Shipman, that bitch. ]
MARKET PRICES
a. Gala Girl (maybe she's just a bitch, maybe if Maybelline)
[ Mari was told to dress up as best as she could, and so she did. She just went looking for a dress, and what do you know, the manor provided. Is she still extremely pissed off at basically everything? Yeah. Is there post-death trauma among the reasons she's all for slutting it up in the distant future of 2008? Of course. Will she deal with it like a reasonable person?
Fuck no.
For now she's just sampling the drinks, acting like she has any semblance of an idea of what she's doing, looking way too hot for someone so annoying, and keeping her eyes peeled for familiar faces. Whether she'll go for a hug or a supplex, is hard to tell. ]
b. Your Mari Doll
[ Someone bought her, and the choker fit snuggly on her neck. Bye bitching Mari, hello pleasant, thinks-before-she-speaks, eager to serve Mari. Some would say she's even hotter when she's literally solely focused on obeying. Too bad she can't really tell you how she feels about it.
Are you the buyer? Then congrats on your Mari doll, she's pleasantly sitting on what can only be described a sex dungeon, still on her pretty dress, dreamily looking at the wall.
Are you another auctioned? Then meet your partner in...whatever the buyer, most likely some of those old weird people, want with you two. You'll surely love it. ]
NETWORK.- un: maribee
holy FUCK some of you are like, horny horny
[ Mari Ibarra, professional hypocrite. ]
gala girl
[ There's a familiar face on a stranger wandering around the bizarre party with even more bizarre attendants, long dark hair draped down her back, wearing a suit that manifested itself in her closet like it was made for her body and no one else's. More interested in bidding than being won by the highest bidder, Lux looks around, picks up some thoughts and feelings here and there, and tries to figure out who has the most interesting ice breakers locked away in their heads.
Either the dress or whatever's buried in Mari's mind draw Lux when she spots her over the rim of a glass, heels clicking in the buzz of a small crowd, sliding into the younger girl's view with a small smile. Poise and approachability packed into 5'5", hair swaying when she tilts her head. ]
Hey there. Alone?
[ Or waiting for someone? ]
no subject
[ Mari's mouth hands open, half a sentence she was about to throw into the girl's face unsaid as she takes a better look at her. ]
You're not Nat.
[ She looks like Nat, sounds like Nat. The hair is wrong, but hair dye is surely a thing here. And still... she knows Nat, in a way only a bunch of girls stuck with each other in a hell of their own making (for the most part) can. ]
Why the fuck do you look like my friend?
no subject
[ Saying it as a question than an affirmation makes her less ... what, threatening? Certainly not less confusing. There's no salvaging that department. ]
I don't know. We haven't figured it out yet. I haven't met Nat, either. Not that I want to freak her out.
[ You know, like she's already freaked out two girls by now. ]
I'm Lux.
no subject
[ They're all her friends, even Shauna. The fact she wants to kill her doesn't change that in Mari's mind, and she doesn't find it weird either.
But this chick? This is something else. ]
So you just- you look like this. Just because. Since forever. That's a thing.
[ The idea of different worlds hasn't even occurred to Mari. ]
I'm Mari.
Weird to meet you, I guess.
no subject
[ She gives the introduction a beat, looking her over, picking up a new name: Shauna. It's not every day you meet a teenager who wants to kill a friend.
Or maybe Lux just hasn't met enough teenagers. Un-possessed ones, anyway. ]
Weird to meet you too. I love your outfit, by the way.
no subject
[ A bit younger, perhaps, but they could be twins. The hair is, again, wrong. The mannerisms too. But if they were both sleeping next to each other? Twinsies.
And flattery will take you everywhere with Mari. She smiles, delighted, before remembering she's supposed to be suspicious of this girl. ]
Oh, thanks. You look very...masculine, but in a hot way. [ Well, she didn't expect to find her hot. Sure, Nat has always been pretty, but more in a burnout pothead way. Grungy, dirty. This Lux chick is clean and sleek. Weird. ]
So uh, um. [ Mari fiddles with her hair, unsure of how to proceed. ]
So...what's the deal with you? In general, I mean.
no subject
[ She doesn't think, she knows; it wasn't a little while, it was for a good chunk of their interaction. She thanks Mari for the compliment (that's what it is, surely), then hums to ponder how much to say and how to say it. But first, a preface-slash-disclaimer: ]
Are you easily scared?
(no subject)
(no subject)
came in like a wrecking ball
The first time was in the maze with Dom. Mari was shrouded mostly in shadow, the only parts of her visible her pale, blood streaked arms and wet, black hair, her voice gravelly and harsh as she called out Melissa's name.
This time is different because Mari's talking—yelling, really, which is so Mari—but her dress is still bloody and there's blood on her face and her arms and legs and Melissa just freezes standing there in silence, not knowing what to do. Her hands are shaking and her mouth can't form words. She can't even look around to see if other people are seeing what she's seeing, because she can't move.
Help. ]
no subject
I don't know what's going on, but you better tell me right now that the bitch is dead, at least.
[ She doesn't say the name, because it's all extremely fresh to her. And does she need to, really? Her hands shake, and so does Melissa. This is all bery emotional, just not the emotions she was hoping for, most likely. ]
And then you can explain to me what's happening here.
no subject
Life isn't fair, so she doesn't. She just hyperventilates as she tries to speak. ] No... she's not... I'm sorry. I'm sorry. [ That seems like the most important thing she should be saying, so she repeats it a couple more times before she runs out of steam. Mari's fingers feel so incredibly real curled into her shoulders. ]
I, I don't—
no subject
And it's only when she pictures Melissa downed, hurting, bleeding, that Mari halts to a stop, mouth agape as she looks at the girl for the first time. She's hurting her. Sure, Mari's always been dickish and abrasive, but her love for her fellow Yellowjackets was bulletproof.
Was?
Her eyes well up on tears as her fingers slide past Melissa's shoulders, reaching around while her face buries in her chest. Dickish, abrasive, and a bit of a crybaby. That's how she has always been, in the end. She doesn't want to hurt Melissa, she just wants her friend to hold her for a little bit, until the world makes a little more sense. ]
no subject
It might be the last time she ever gets to. ]
Mari, I-I'm sorry. I'm so sorry. I didn't mean for any of this to happen. [ She keeps whispering it, sorry, sorry, sorry, thinking about the feast and Shauna in the antlers and bring me her hair, how pinning that black lock of it to the robe felt like submitting. It felt like losing a part of her she'd never, ever get back. ]
no subject
You dumb, blonde lesbian.
[ Mari wipes the tears from her face with the forearm that has no blood on it, sniffing again, voice still choked. ]
Stop saying sorry, okay? You're pissing me off.
no subject
... Okay. [ She comes very close to saying sorry for saying sorry too many times and presses her lips together. She wipes at her raw cheeks with her hands, getting most of the tears, even though she's sure she still looks like a fucking mess. ]
Are you—actually here? [ A stupid question, but she can't 100% believe this is happening even now. ]
(no subject)
(no subject)
(no subject)
(no subject)
Closed to jackie;; they see dead people
[ Mari's been walking through the hall of dead people (she can figure this is what this place is meant to be at least) for a while now, until she spots a familiar face; Van stares back at her with her usual cockiness and bravado. And next to her, Lottie, twice. Twice? That makes Mari scratch her head. And the next one...it's someone else she doesn't recognize. Again. ]
Wait, so where is...
[ Jackie. Before the word leaves her lips, she spots the girl herself standing a few meters away, lost on her own examination of the paintings. Mari walks towards her, extending a hand to try and touch her cheek gingerly. ]
Wait, you're not dead? This is so weird.
[ This is how she says she's happy to see Jackie away, by the way. ]
no subject
both dead, both looking at their portraits hanging among the lost. of course she'd find her here.
jackie's about to say something, but mari surprises her first by coming closer instead of reacting in shock or fear, then by reaching out to touch her, her fingertips grazing her cheek. she blinks a few times in disbelief, then steps back a bit, offering mari a small smile. ]
Hey, Mari.
no subject
Those things weight heavily on her mind, so Mari decides to take the easy way out.
Here Jackie, you're getting hugged. ]
Oh my god. Oh my god.
[ Her arms tighten around her. Shut up, she's not crying. ]
no subject
but she can't bring herself to hold that against her now. not with her running into her arms, crying. not when her portrait is hanging on that wall, along with hers and with the others who have died, both here and not.
so she doesn't. she wraps her arms around the other girl, the same way she had while consoling other younger girls through breakups or anxiety or bitchiness or whatever back when they'd been at home. she squeezes lightly, letting mari fall apart for however long she needs to. ]
no subject
It's maybe ten minutes later that Mari straightens, hands moving to smooth her all too messy hair, face red still. ]
God, I was such a bitch to you. And in general. [ She wipes her tears, avoiding Jackie's eyes as she fidgets. ] And then I died, too. Is this like, hell? It doesn't feel like Heaven.
no subject
I don't know what it is. But I don't - think we're the only ones in our situation.
wrecking ball
nope. absolutely not. shauna is turning right on her heel and getting the fuck out of here.]
what is the violent version of a glomp
Oh no you don't SHIPMAN!!
[ Mari charges forward, barefoot, barely dressed and caked in her own dry blood, a woman possessed by a rage she's been nursing for months, finally finding the release valve post-mortem, her will a singular dedicated goal; get Shauna, make her pay.
Shauna manages to leave the dinning room, surely running as she notices the torpedo-shaped Mari barreling down at her. She makes it to an empty room before Mari tackles her with her entire body. Blatant fault, red card. She's all elbows and shoulders and knees, fully intending to hurt Shauna as much as possible before they even hit the floor. And hit the floor they do.
Mari's knees cinch around Shauna's torso, hands stretched at her face. She fights back, because of course she does. They slap, scratch and hit each other, but it seems Mari wants it more, as her hands finally find purchase around the other girl's neck, her entire body turning to steel tempered by hatred as she begins to do her very best to choke the life out of Shauna. ]
It was meant to be me, you fucking psychopath. Not Melissa. So you better fight back; I want to enjoy this. [ Her voice is a low, raspy growl, as she leans in to peer into her eyes. ]
glomp tackle...a glackle?
[it’s a squawk of a sound as shauna bolts, the quickest of them, the most fleet-footed, it’s funny she’s never actually caught anyone in a hunt (the ice, the pit, the real victors), but mari has caught her off guard by being: a) here and b) possessed by a rage that’s almost tangible.
and shauna swerves, skids, scrambles around a corner, rug bunching up behind her, but it doesn’t slow mari down at all and then she’s on top of her and shauna thinks snow and shauna thinks cold and shauna thinks (sweetly, angrily) of mel.
and then mari says her name and shauna jerks, curls her mouth into something like a snarl, something like a grin and she squirms and struggles and her nails grab at mari’s hands, wrapped around her neck with strength and fury and anger and venom, and shauna’s eyes are spotty, hazy, fading –
– and then there’s a rumbling growl, a blur of greyish fur, a half-grown, very pissed off coyote streaking in through the door and lunging, mouth open, towards mari. she could dodge, probably, but she’d likely need to release shauna’s throat to do it – worth it?]
a glackle ♥
Mari will look back at this moment at least twice a day for a while in the future. The moment when she probably faltered, when she felt, perhaps for a second, that she shouldn't do this. When she understood Mel, because Mari loves Shauna, perhaps not in the same well Melissa does, but in a similar enough way, in a way that can only be born of necessity, in a way that gives way to rage and carnage and literally eating each other. Perhaps her hate and her love are just similar enough for her to feel her hands tremble.
But then a fucking coyote shoots itself at her, and Mari can't really give this new, strange path of thought any real time to settle; one hand slides down Shauna's chest, where she puts her entire weight, fully intending to not only pin her down, but maybe break a rib if she's lucky, while the other hand shoots up, somehow managing to catch Bruce's neck a mere feet before the coyote's bared teeth found her face. Mari has about half a second to wonder at the surprisingly badass display of reflexes she just did before she realizes that coyotes have four sets of claws too, and she doesn't throw Bruce away as much as she flicks it away.
At this point, Shauna has had enough time to do whatever she would've done in this situation, and Mari ultimately will roll away to safety, quickly standing up while backing up, eyes both on Shauna and the animal.
And then she just screams; a bloodcurdling, high pitched, primal scream, one that would make Lottie blush. It's all her rage and impotence in audible form, face going red, spit flying around, veins popping on her neck. It lasts a solid minute, too.
Mari needs a moment. ]