saltburntmods: (Default)
๐–˜๐–†๐–‘๐–™๐–‡๐–š๐–—๐–“๐–™ ๐–’๐–”๐–‰๐–˜. ([personal profile] saltburntmods) wrote in [community profile] draino2026-01-03 10:00 am

๐“๐‡๐ˆ๐’ ๐ˆ๐’๐'๐“ ๐€ ๐ƒ๐‘๐„๐€๐Œ ๐“๐Ž ๐Œ๐„ โ–ฃ JANUARY TDM





JANUARY 2026 TDM: ETERNITY


Welcome to SALTBURNT, a panfandom smut/thriller game based off the film Saltburn, where characters are encouraged to indulge their deepest desires. The money never runs out and the liquor never stops pouring, so you may as well indulge from the bounty. Of course, things are rarely what they seem, and the manor itself seems to have a consciousness of its own. Throw parties, trash the house, engage in youthful merriment, but remember โ€” dangers come out at night, and no one, no matter how rich you are, is safe from demons lurking in the shadows.

Threads can be considered game canon, provided the players agree. Players can also start fresh upon acceptance into the game. In game characters can post to the TDM directly, using ยซ NEW CHARACTER/IN GAMEยป in the header. There will be a spot below for new characters to link their toplevels for easy access. Alternatively, prompts on the Test Drive can be used for in game logs.







WELCOME TO SALTBURNT


CONTENT WARNINGS: n/a.

It's the hangover more than the light streaming in through half drawn curtains that wakes you up, your brain rattling in your skull, your mouth dry and cottony, your stomach churning with whatever it is you drank last night. If self preservation is your strong suit, you might turn over in bed and see a few painkillers laid out for you on a silver dish, accompanied by a glass of water. If it isnโ€™t, stay in bed and wallow โ€” eventually a maid will be in to tear your curtains open, saying, "Breakfast is served," and scurrying out quietly, invisibly. Breakfast? Maybe itโ€™s normal for you. Maybe it isnโ€™t.

You're drawn from the room, either by the mystery, or an undefinable urge that could be supernatural in origin, or could be your hunger catching up to you. It's almost nostalgic, the walk to the dining room โ€” have you been here before? Were you drawn up to this estate in a car? Havenโ€™t you done all this already? Maybe you mosey around a library, maybe you run into your suite mate in your adjoining bathroom. Regardless, seemingly all hallways, covered in priceless artworks and ancient relics from times long past, lead to the dining room, where a comically long table houses the Balfours and their many guests, who seem just as disgruntled and confused as you. No matter. "The breakfast is self-serve," they say. But not the eggs.

If you want to leave, youโ€™ll have to tell Giles, the housekeeper, who will arrange a car for you that mysteriously, or perhaps suspiciously, never arrives. Unfortunately, confronting Giles about it is near impossible, as heโ€™s as good at being invisible as the rest of the house staff. Of course, thereโ€™s no reason why you canโ€™t just walk out. The front gates are easy enough to jump over, even if the walk towards them gives you a strange sense of foreboding, or just outright discomfort, as if the ground itself doesnโ€™t want you to leave. Those more sensitive or fragile might find they canโ€™t make the jump, no matter how physically able, or desperately wanting. Still, a strong person could continue on, over the fence and into the lush English countryside. The feeling doesnโ€™t dissipate, though โ€” this sense of wrongness, almost sickness, like a weight on your back. Walk into the evergreen, carry on, but the strongest will make it perhaps a mile or so before the weight of dread and paranoia brings you to your knees, and then to your face, flat in the middle of a dirt road. What were you thinking? Is this really better?

Wake up with a hangover, in a bed, the curtains drawn, the maid saying, "Breakfast is served," before scurrying out. The painkillers are there, just like you remember. In fact, itโ€™s all exactly how you remember, as if you never left an imprint the first time, or any mess you made was cleared away while your back was turned. Walk to the dining room, find everyone there eating away at their breakfast. Itโ€™s self serve, naturally. Just not the eggs.

"We dress for dinner," says Portia, with a kind, if discerning smile. "Black tie."



MARKET PRICES

CONTENT WARNINGS: nsfw themes, human auctioning, human furniture, voyeurism, dub/noncon.

The manor rings in the new year Saltburnt style โ€” that is, in an abundance of hedonism, decadence, and debauchery. So strange, you might find it, that there was no official party planned from your generous hosts, who take any opportunity to flaunt wealth and hungry bodies, but it might be a boon in disguise. The holiday is yours for the taking, though they don't leave you strung out for too long. Through word of mouth comes an urgent invitation in the following days, the unveiling of a brand new wing of the manor. Didn't know there was construction going on? That's not so surprising โ€”ย the contractors were paid for discretion, after all. Named after Portia and Jontyโ€™s personal (and very wealthy) friends, Haven and Cove, THE RUMMAGE WING serves as an auction house where you can acquire rare and desirable goods and antiques. All proceeds go towards Rosieโ€™s personal charity for the benefit of crabeater seals, although Bunny is spotted loudly telling her that they are the most abundant seals in the world. No matter.

Put on your hottest party dress and most expensive fits, because all are encouraged to drink, dance, enjoy the hors d'oeuvres, and celebrate your survival into another year. The newest visitors in for the holiday โ€” and apparently a good auction โ€” stand with their arms linked, obscenely tall and boney, their long unkempt hair a strange waterfall of green. Haven and Cove Rummage, a pair of sisters and dear family friends, are anything but normal. Upon closer inspection, their skin appears colorless and almost translucent but with makeup caked on for the party. Remember that it's rude and tacky to comment on appearances. Despite the unsettling nature of their appearance, they are in fact having a grand time, taking enormous interest in people-watching, long fingers pointing at several guests as they whisper among themselves. Throughout the night, their shrieks of laughter can be heard echoing across the room, shrill but equally melodic, like an out of tune bell.

During the celebration, in between bumping and grinding to loud electronica and pop music, the festivities are cut in half by an announcement telling everyone to take their seats, as the WEEK LONG AUCTION is about to begin. What curiosities are up for buying? Why โ€”ย you, of course. Interestingly enough, in front of some of your dinner sets, rather than auctioneer paddles are little signs for the front of your shirt or dress, printed off with a number. Don't feel like putting it on? No worries โ€”ย you'll feel compelled to the stage once your number is called regardless, though interestingly enough you might not be on the stage alone. Yes, some lucky guests are auctioned off in pairs, grouped together due to similar dispositions, or something familiar under the surface that binds them, or โ€” hell, maybe you just look aesthetically pleasing together. Regardless, the Balfour's friends (who all share a passing resemblance to the Rummage sisters) are buying, if you're into a lovely (see: kinky) date night with a stranger. Of course, given that the auction is a week long, you might be sold off to the highest bidder more than once โ€” a buyer is only given a night, after all. They wouldn't want to be greedy with you!

Not up for auction but still want to take part? Of course, you can toss your hat in the ring for a date night with any of those up for auction, lifting your paddle to raise the bet. But what do you have to offer? The price will be made known to you once the auctioning is done and over with, the Rummage sisters coming to claim โ€” one sorrowful childhood memory, perhaps, or the last few years of your tragic life? Maybe the clothes off your back, or a bit of blood? Remember, the higher the auctioning gets raised, the more you'll have to pay it forward. Make sure you make the date worth it!

Those auctioned off are suited with gorgeous collars in jeweled tones, and only when the buckle gets clicked in place do you feel an instinctual pull to show off for your bidder, and impress them with the bounty they just won. Of course โ€”ย it's not really you doing it. Your body and personality maintain the image of perfect servitude, but your mind remains your own, feeling trapped inside a body you don't really recognize as your own, having no outlet but an easy smile and a perfect bow, and beneath that โ€” a claustrophobic feeling of being stuck. Additionally, those of you auctioned off in pairs will feel separation anxiety when parted, making yourself sick without presenting as a duo.

Ultimately, you're bought and paid for for one reason only โ€”ย the pleasure of your bidder. Those bought by the unsettling Balfour guests might be pressed into challenging positions, displayed like living furniture sets for their amusement, a tray of freshly shaken martinis balanced down your spine, the only thing keeping you upright is your dedication to being a good table, or chair, or footrest. People might try to touch you, to break your concentration, to make it more challenging for you. Others might be bought for performance pieces, guests who like to watch while you're made to fuck your partner however they direct you to, while they sit smiling on the sidelines. Still yet, some of you might be put to the challenge of endurance or different sexual challenges that require cooperation, like one in a pair being bound while the other person tries to get you to come, where being too slow or too fast or too bad at the task gets you punished physically. Some, one might say most, just want servants for the night, forcing you to the role of bartender and demanding you serve with your partner in perfect synchronicity.

Regardless of what you're made to do, it's plain to see that the strange friends of the Balfours are invested in one thing and one thing only: observing the fascinating behaviors of you lot, laughing all the while. You're such a strange bunch, you know โ€” enjoy your rowdy fun for the week, but once all is concluded the collars come loose and you fall back into yourself, once again aligned in body and mind.






A TIME OF REMEMBRANCE


CONTENT WARNINGS: nsfw themes, slight a/b/o.

You'd be forgiven for not noticing them on entry, but with your mind clearer and more observant, you'll spot in the new wing of the manor โ€” grand portraits in heavy golden frames line the walls, only these arenโ€™t your typical Balfour ancestors. These hauntingly beautiful paintings feature guests familiar to you, though ones you havenโ€™t seen in some time. Emmrich Volkarin. Daniel Molloy. Roronoa Zoro. Alicent Hightower. Lucifer. Gideon Drake. Monkey D. Luffy. Aemond Targaryen. Quentin Toma. Caitlyn Kiramman. Lottie Matthews. Nick Oโ€™Broin. Travis Martinez. Nikolai Lantsov. Jinx. Furiosa. Alina Starkov. Paul Atreides. Spike. Of course, those of you new arrivals who haven't had time to miss anyone aren't left high and dry โ€” dead friends and family members belonging solely to you join the portraits, seemingly plucked directly from your mind.

The paintings go on and on, proclaiming without so many words that guests who no longer walk these halls undoubtedly left a mark on Saltburnt โ€” until the frames shift to a darkened silver, ornate carvings of leaves, teeth, and eyes wrought into the metal. The next set of paintings hold people far more familiar, because one of them might be standing right next to you. Eddie Munson. Ash Colchester. Silco. Wanda Maximoff. Lestat de Lioncourt. Buffy Summers. Jackie Taylor. Dean Winchester. Tim Laughlin. Oberyn Martell. Castiel. Parisa Kamali. The paintings continue down the hall, no explanations on the placards present besides a name. Lilies, chrysanthemums, and forget-me-nots decorate the hall. To fully ring in the new year, you must look upon the past without flinching. The Balfours have decided this is the opportune time to both honor and mourn the dead.

Guests are, of course, welcome and encouraged to mourn together. For the latter half of the month, the Iron Rooms of Malice have been converted to accommodate the ongoing remembrances, and are open to private mourning. However, once you enter, you're locked in with your chosen partner (or partners) for the next 24 hours โ€” to fully mourn properly, of course. What's that? You don't actually know them, or who you're supposed to be mourning? Well, you've got plenty of time to figure it out. Each room is stocked with complimentary tissues, a charcuterie board, and twelve bottles of freshly imported Everclear.

To better get to know those who are still with you, whether they've died or not, a body-painting station is available every weeknight in the Chapel โ€” tastefully situated, of course, to afford you and your chosen canvas some privacy. The only colors of paint provided are black and white, along with a soft, calligraphy-style brush, which you will use to paint each bone in your partnerโ€™s body, starting with their toes and working your way up to their head. Using the black paint provides a slowly burning arousal and a mounting feeling of euphoria. Your body begs for release, but youโ€™re unable to touch yourself or find any relief until the painting is completed. The building strokes of white paint bring on death-like symptoms, such as extreme cold, slipping away from your body, and acts almost as a sedative. For those who have died, intense feelings can trigger the onset of your death consequence during this ritual.

Morning and weekend services go on as normal in the Chapel. If a guest who has died attends one of these services, over the next few nights you will begin to exhibit animalistic, almost feral tendencies. You will find yourself obsessed with the idea of guardianship over one person or multiple, though these qualities might extend to enhanced smell or hearing, increased aggression, and experiencing cycles of heat and rut. For those less into the literal behavior of animals, the Balfours have organized a scavenger hunt to lighten the mood amongst all the heavy mourning. Three different animal figures โ€” a tiger, a dragon, and a turtle, signifying luck and protection โ€” have been hidden around the grounds. Whoever finds them all will win a prize โ€” one slimy kiss on the cheek from both Haven and Cove, which will serve as protection in the prompt to come.

After all that depression and sadness, a Celebration of Life will be held at the Remembrance Pool in the form of a reserved feast, hosted by none other than Haven and Cove themselves. Guests are given dark-colored mourning attire with brooches attached that are able to sense anotherโ€™s grief, and the seating seems to be laid out strategically, in that you find yourself beside someone who has experienced a sadness similar to your own. You may feel urgently compelled to confess your grief to someone else, but for some of you it will manifest through the compulsion to physically comfort one another. For small confessions, hand-holding. For something deeper, you could find yourself pulled into someoneโ€™s lap, their hands delicately soothing your inner hurts. No matter what, even the most standoffish of you will feel the need to be connected as much as possible, through song, through dance, or through story. Everyone in the room feels on the verge of sobbing, whether youโ€™ve lost someone or not, as if one minor comment could push you over the edge. Must be something in the air. Haven and Cove do the rounds to each table, silently expressing their gratitude for your presence with a brief touch to the shoulder, though they seem to linger especially at the tables where those are experiencing true grief, watching wet cheeks and outright sobs with a curiosity that veers upon sexual, smiles peeling up their lips like old wallpaper.

For food and drink offerings, youโ€™ll find sugared biscuits wrapped in black wax paper, upon which are printed verses ruminating on death. A separate basket of โ€œsin-eatingโ€ biscuits sits adjacent; should you consume these while meditating upon a deceased or missing body, you can take their sins as your own as a way to alleviate their travels home, although you might feel a compulsion to act out some of their worst transgressions. Other selections include finger sandwiches, pork pies, scones, and vol-a-vents, along with chocolate eclairs, fruit kebabs, and lemon drizzle cake. The drinks are hearty and plentiful, perhaps the main course of the entire feast. Upon consumption, you begin to have curious visions of losing someone close to you in Saltburnt, should they be dead, dying, or simply gone missing. To anchor yourself from falling further into these hallucinations, skin to skin contact is required โ€” the more intimate, the more effective. A hug or a kiss may spare you for a moment, but you really need to consider moving your mouth a little lower to truly pull yourself back to the present.

Even then, some of you might begin to notice that the crowd has grown a bit sparse. Surely your fellow guests โ€” friends, lovers, those in between โ€” have just gone back to their rooms for some privacy, either with a partner or to simply have a good cry on their own. Once night falls, however, and youโ€™ve searched the halls for your companions, you realize those hallucinations mightโ€™ve held some weight. Undeniably, there are a number of guests missing. But where have they gone off to?



TRAPPED, SEALED, CONTAINED

CONTENT WARNINGS: buried alive, claustrophobia.

For some of you, the visions feel less like a dream and more like a blade, slicing to the heart of you, opening up your sorrow to something far more potent and devouring. It flows through your veins as deeply as your blood, your tears choking you, red-cheeked and blurry-eyed as you stumble from the Remembrance Pool. Away from the guests, you try to calm yourself in the quiet solitude, but you swiftly realize youโ€™re not alone. One of the visitors โ€” Haven or Cove, youโ€™re not sure which, although this is the first time youโ€™ve seen them separated โ€” stands suddenly before you, too close, mouth stretched too wide as a cold, wet finger traces your cheek, almost lovingly, a look of grisly desire in their milky eyes. The touch makes you go weak. After sustaining so much grief, you suddenly feel at the end of your rope, your knees giving out when usually you would never succumb to such frailty. Before you have a chance to hit the floor, a pair of boney arms wrap around you, a wash of tangled green hair the last thing you see before your eyes slip closed.

When you open them again, itโ€™s to utter and overwhelming darkness. It takes a moment for the haze over your mind to clear, the floor beneath your back unforgivingly hard, the air stale. You reach out โ€” and your hands barely clear two feet before hitting iron. When you try to turn, youโ€™re boxed in, the walls beside you just as hard, just as unforgiving. Panic creeps in slowly, then in a relentless flood as you push on all sides, even kicking your feet, only to meet solid, unmoving iron. The last thing you remember is Haven or Coveโ€™s touch, and now the culmination of the so-called Celebration of Life has ended with you in a coffin, trapped and thoroughly alone. Any strength or ability that your body innately holds has left you. Those normally able to break through steel or magic their way to safety are left powerless. Itโ€™s only you in the dark, your sorrow a living thing pulsing in your chest, your fear swiftly growing in the enclosed space. Sobs come quickly, or wails, or screams of anger and cries for help. Your hands ache from furiously banging the lid, your fingernails bleeding as you resort to scratching the metal. Itโ€™s only when youโ€™ve exhausted yourself that you fall silent for long enough to hear the sounds of someone near you, muffled as if theyโ€™re trapped. It could be someone you know or a guest youโ€™ve never spoken to, but itโ€™s a lifeline. You call out to them, and they call back.

Communication between nearby coffins is the way you learn that youโ€™re not the only one who has been effectively abducted. Everyone here has the same experience โ€” leaving the Remembrance Pool in distress, only to fall into Haven or Coveโ€™s treacherous arms. Communication is also the one thing that keeps you from falling back into the terror of your circumstances. If your companion isnโ€™t willing to talk, or you go too long in silent isolation, hysteria begins to bubble up, shivers wracking your sweat-soaked body, tears welling in your eyes. Just as it was at the Celebration, closeness remains the key to staying grounded โ€” and those that take comforting the voices beside you seriously, whether you know them, love them, or hate them, are rewarded. With a slow creak, one wall of your coffin suddenly comes loose. With a few shoves, youโ€™re able to knock it down, to reveal that the coffin closest to you has done the same, now joining your two caskets. Still trapped, but at least with company now. Settle in, because itโ€™s going to be a long night.

In the rest of the manor, the Celebration of Life is long over and many of you are searching for your missing friends, haters, and loved ones. Calls and texts keep going not only unanswered but undelivered, although for some of you more absent partners, not getting a text back might be normal for you. As you check their rooms or the beds youโ€™ve taken to sharing lately, small trinkets can be found on the pillow โ€” an earring or a watch from your missing companion, as if someone is toying with you, mocking you, trying to push you. Doing a sweep of the room, you begin to find more and more disturbing breadcrumbs. A neatly bound lock of hair left by the sink. Their favorite or most worn piece of intimate clothing left out on the bed, where it wasnโ€™t a moment ago. When you open the door, your heart pounding, you come face to face with none other than Haven or Cove, looking far more translucent than before, their tall, skinny frame reaching the top of the door. Holding out something for you to take, they smile widely and say only one thing. Looks like your darling is calling out for you from below! Before you can even think of attacking, theyโ€™ve vanished, and youโ€™re left with their parting gift: one bloody fingernail.

Panic will drive some of you to action โ€” the hint below might be all it takes to lead you to the crypts under manor, though some of you might have to follow a more instinctual pull, guiding you to your trapped loved ones. Through it all, you have the sense of being watched โ€”ย your pain or panic voyeuristically enjoyed by some unseen eyes. Still, after some time, you finally find rows and rows of coffins lined up in the crypt, some of them pushed up against each other. A chaotic search ensues to identify whoโ€™s who, and then the strongest and most magically skilled among you try to pry open the lids. It's just your luck, that not even those with amplified powers have any success โ€” these coffins are sealed shut with something inhumane, and the moment you hit, pound, saw, or cause harm to the coffin, the person inside abruptly cries out in pain. Somehow, the coffins have been linked to them, and the more damage you cause as you try to open it, the more it hurts them. How bad do you want to get them out? More importantly, how bad do they want to get out?

Just when all hope is lost, your favorite sisters Haven and Cove, and their strange brood appear, to offer a deal: if you really want them out of their confines, will you take their place? Just for an hour. You might feel inclined to attack the strangers, which is understandable, and only met with their growing, ferocious amusement. They don't seem capable of death or even bleeding โ€” thick saltwater will pour out of their noses, coating their disturbing smiles in a shine. Regardless, you either take the deal or not. One hour willingly in the depths of your panic and sorrow, or leaving your partner high and dry, in the thrall of their suffering.

The Rummage sisters and company will make good on their promise. Otherwise, by next sunset the strange company has left, seemingly by stepping into the cracked open frozen lake and turning into seafoam, ending whatever magic was trapping those in coffins, and freeing them up. Upon reuniting with your bed, there will be a note on your pillow, written in haunting script that can only have belonged to the sisters. It reads:

THANK YOU FOR YOUR GRIEF โ€” IT WAS DELICIOUS ! ๐Ÿ˜‹



DIRECTORY


longlegs: s n (521)

[personal profile] longlegs 2026-01-10 07:30 pm (UTC)(link)
[ When her name and starting price are announced, Cellar goes somewhere else. A place in her mind where she doesn't have to deal with opening the door back to reality until someone knocks to tell her it's over. Eyes down, another voice urging her to trust in the crowd a little more, because maybe someone with good intentions rather than their own intentions might take her away from here and miraculously tell her that the way to make them happy is to stick to her own wants.

One of her nervous habits returns during the auction, picking at her nails, remembering the times August told her not to chew on them. She still did, she still does, at the risk of losing the interest of those who seek someone with more confidence in the process. Why is she more comfortable in the Pink Slip's stage, clothes off her back and chest, legs revealed all the way up to where the thigh meets her hips with some shade of glossy fabric covering the only thing that's left? Because she chose to be there, and because she knows unwanted attention will earn the rulebreaker an unkind trip out the door.

Here there's a stage, here she stands with more of her covered in beautiful luxury, and yet here she feels more exposed. It's where she's the most surprised to see Silco bidding for her until he wins out over the others, and Cellar wonders if she's seeing the right person, or if Silco mistook her for someone else. Any attempt to unravel that mystery succumbs once she's stepping down the few stairs, holding someone's professional hand all the way to the winner, while Silco pays the price with a knife and without hesitation. She's still not sure either of them is supposed to be standing in front of the other, but โ€” she's glad that's the case, mistake or not.

Any other night, Theo by her side, Cellar would've been more confident, ready with a flirtatious smile and touchy hands. That's her boss's partner, that's the man she found in the darkness, dealing with a nightmare left by his own death like a punishment, like a disease. That's the man who recently lost the girl who meant everything in this world and the one they came from. Everyone could see that long before she disappeared. It figures that Cellar would be dressed in Jinx's gift. She imagines poisonous voices suggesting that it had to be on purpose, just to get his attention.

The collar around her neck switches all her thoughts and pushes her concerns into the darkest corner of her heart. There they will be kept behind a locked door with a hole to peek outside at what her body does and says to make Silco happy. ]


I'd really like that, Silco. [ Not a drop of hesitation or dishonesty, she tilts her head and steps a little closer. It's like her alter ego has taken over, instructing Cellar to do everything she wouldn't have been brave enough to act on one minute ago. ] Can I hold your hand?
powerhungry: (pic#17699498)

[personal profile] powerhungry 2026-01-14 01:29 am (UTC)(link)
[ Even if he weren't acquainted with the ways of the house, he'd recognize that something odd is at work, if not from the way her demeanor changes from when they bring her out onto the stage to when they bring her to him, then from everything he's seen over the past few nights. (Or maybe he'd take it as a lie no matter what, even if she'd been eager from the start. She spins around the manor like a beam of sunlight, meant to be looked upon and adored. All he is, in comparison, is a shadow.)

And yet, he's still surprised when she steps close to him โ€” when she asks to be closer. At his sides, his fingers twitch. Just to hold her hand is arguably nothing, and yet his thoughts tick through what he would and wouldn't resent remembering, later, were he in her shoes. But, the distinguishing point: it's not something he's asked for. Maybe it's what she thinks he wants, rather than a genuine desire to which she's given voice, butโ€”

He holds out his hand to her, palm up, waiting for her to take it and lace their fingers together, before starting to lead them out of the Rummage Wing. It's such a simple gesture that it makes him ache. The warmth of her hand in his. The softness of her palm, her touch. Had he really wanted this closeness this badly?
]

Would you take me to your room?

[ He glances at her sidelong. There's no hesitation in his voice, exactly, but he speaks in open questions, not the closed-off statements that comprise his interactions with the staff of the Hex Club. But he won't go back to his suite โ€” can't, yet. ]

As much as possible, Iโ€”

[ I want to know you better. I want you to trust me. I want you not to regret this. A teeming morass of thoughts, all too vulnerable โ€” too honest โ€” to give voice to. ]

Don't go out of your way on my account.
longlegs: s (513)

[personal profile] longlegs 2026-01-14 03:16 am (UTC)(link)
[ She's entranced by him, expensive dress dancing and flowing with every high-heel step by his side, her hand soft and warm in his. The king leading the princess of some other kingdom away from the ball, away from the feast where people feed themselves with the victory and claim of another's evening. A lot more than that, when Cellar's usual admiration โ€” curious, from afar, wanting to respect his space more than she felt the need to step into it โ€” turns into the fawning kind, cheeks pink with make-up and infatuation. He asked her to take him to her room, which means he wants her to, which means she wants to.

Looking from the inside out, the untouched part of Cellar's self wonders how the night would've gone without the collar. She's nervous, sure, but โ€” is there really anything she'd be doing differently? Not so far. Maybe not for a while. ]


Oh my god, no, not at all, [ With the breathlessness of a soft laugh to reassure him and herself. ] I'd love to take you to my room. [ And upon squeezing his hand, ] Let's go.

[ Cellar and Theo share the same room โ€” rooms, plural, one side of the suite used just for them, the other a space to welcome guests, friends and lovers. The latter is what Cellar steps into, smiling over her shoulder, turning the lights on to reveal a space that's undoubtedly been touched by one artist and two creative, effervescent souls. She turns around, waiting for his reaction, hoping for his approval, finger brushing idly over the jewelry around her neck. ]

So, uhmโ€ฆ I can get you something to drink.